Glossary
Every number the site can put in a column, read straight from the tables that use it — the players explorer, the team explorer, both game logs, lineups and on/off. Standard statistics come with their formulas. The metrics we build ourselves are described by what they measure and how they behave rather than by their internals, and carry one of two marks: BTA original for a metric we invented, BTA-built for a public idea whose number is ours because nobody else produces it for college basketball.
310 terms
#
- % Pts 2nd ChBTA-built
Share of his points that were second chance points.
Scoring context
- % Pts 2P
Share of his points that came from two-pointers.
Playmaking & rebounding
- % Pts 3P
Share of his points that came from threes.
Playmaking & rebounding
- % Pts FBBTA-built
Share of his points scored on the break, estimated.
Scoring context
- % Pts FT
Share of his points that came from the line.
Playmaking & rebounding
- % Pts PaintBTA-built
Share of his points scored in the paint.
Scoring context
- +/−BTA-built
Team point differential while he was on the floor. Needs to know who was playing, so 2024 onward only — earlier play-by-play carries no substitutions and no on-floor list, which is unrecoverable rather than merely missing.
Box score
- 1H
First-half points.
Game log
- 20/10 A
Games with 20 or more points and 10 or more assists.
Milestones
- 20/10 R
Games with 20 or more points and 10 or more rebounds.
Milestones
- 2H
Second-half points.
Game log
- 2ND CHBTA-built
Second chance points — scored on possessions that began with an offensive rebound. Counted directly from the play feed, with no clock involved.
Scoring context
- 2ND CH/40BTA-built
Second chance points. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Scoring context
- 2ND CH/GBTA-built
Second chance points per game.
Scoring context
- 2nd Pts %
Second-chance points / total points
Team — Scoring
- 2nd Pts/G
Second-chance points per game
Team — Scoring
- 2nd-Chance DiffBTA-built
Second-chance points − allowed (season total; reconstructed from play-by-play, so blank unless every game has PBP)
Team — Differentials
- 2nd-Chance Diff/GBTA-built
Second-chance points − allowed, per game
Team — Differentials
- 2P%
2-point %
Shooting
- 2PA
Two-point field goals attempted.
Shooting
- 2PA/40
Two-point attempts. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Shooting
- 2PA/G
Two-point attempts per game.
Shooting
- 2PM
Two-point field goals made.
Shooting
- 2PM Diff
2-pointers made − allowed
Team — Differentials
- 3×5
Games with at least three of each of points, rebounds, assists, steals and blocks.
Milestones
- 3P%
3-point %
Shooting
- 3P% Diff
3P% − Opp 3P% (computed from raw 3PT counts)
Team — Differentials
- 3PA
Three-point field goals attempted.
Shooting
- 3PA Diff
3-point attempts − allowed
Team — Differentials
- 3PA/40
Three-point attempts. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Shooting
- 3PA/G
Three-point attempts per game.
Shooting
- 3PAR
3PA / FGA (3-point reliance)
Team — Scoring
- 3PM
Three-point field goals made.
Shooting
- 3PM Diff
3-pointers made − allowed (season total)
Team — Differentials
- 3PM Diff/G
3-pointers made − allowed, per game
Team — Differentials
- 3PM±
Three-point make margin.
Game log
- 3PT Freq
Share of field-goal attempts taken from three
Team — Scoring
- 3PT rate
% of shot attempts that are 3-pointers (shot diet)
Shooting
- 4×5
Games with at least four of each of the five.
Milestones
- 5×5
Games with at least five of each of the five — the rarest line in the sport.
Milestones
A
- Adj TempoBTA-built
Adjusted tempo — possessions per 40 minutes against an average opponent
Team — Overall
- Adjusted Defensive Rating
Points allowed per 100 possessions, adjusted for the offenses faced. Lower is better.
Team ratings
- Adjusted Net Rating
Adjusted offense minus adjusted defense — the single number for how good a team is. Roughly, the margin per 100 possessions you would expect against an average opponent on a neutral floor.
Team ratings
- Adjusted Offensive Rating
Points scored per 100 possessions, adjusted for the strength of the defenses faced. The adjustment is what makes a mid-major's number comparable to a high-major's.
Team ratings
- aDRTGBTA-built
Schedule-adjusted defensive rating — points allowed per 100 possessions (lower is better)
Team — Overall
- Age
Age at the end of the season, from the date of birth in Bart's player file. A 19-year-old and a 23-year-old putting up the same line are not the same prospect.
Player info
- aNETBTA-built
Schedule-adjusted net rating — points per 100 possessions vs an average D-I opponent on a neutral floor
Team — Overall
- aORTGBTA-built
Schedule-adjusted offensive rating — points scored per 100 possessions
Team — Overall
- AP
AP rank that week. 0 if unranked.
Game log
- APG
Assists per game
Offense
- Assisted%
% of made field goals that were assisted (lower = more self-created)
Shooting
- AST
Total assists.
Box score
- AST PTSBTA-built
Points his teammates scored off his passes, valued at what the shot was actually worth — three for a three. An assist to a shooter is not the same as an assist to a dunker, and this is the column that says so.
Playmaking & rebounding
- AST Rto
Assists per 100 possessions he used — assists as a share of everything he did with the ball.
Playmaking & rebounding
- AST/40
Assists. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Box score
- AST/G
Assists per game
Team — Scoring
- AST/TO
Assists per turnover
Team — Scoring
- AST/TOV
Assist-to-turnover ratio (assists per game ÷ turnovers per game)
Advanced
- AST/USG
Assist percentage divided by usage. A high assist rate is easy to post when you hold the ball all night; this asks whether he passed more than his workload alone would explain.
Playmaking & rebounding
- AST%
Share of his teammates' field goals that he assisted while on the floor. Blank under 100 minutes.
Playmaking & rebounding
- AST±
Assist margin.
Game log
- ATB 3 FG%
3-point % above the break (2022+)
Team — Scoring
B
- Bench Pts %
Bench points / total points
Team — Scoring
- Bench Pts/G
Points from players who did not start, per game
Team — Scoring
- BLK
Total blocks.
Box score
- BLK/40
Blocks. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Box score
- BLK/G
Blocks per game
Team — Defense
- BLK/PF
Blocks per personal foul.
Fouls
- BLK%
Share of opponent two-point attempts he blocked while on the floor. Blank under 100 minutes.
Defensive rates
- BLK±
Block margin.
Game log
- Box — box-score EPMBTA original
The box-score half of EPM — what a player's counting stats alone say he is worth, before any on-court results are considered. It is the starting point the full model adjusts away from, and it is available for every season on the site, including those with no play-by-play. Where Box and EPM disagree is usually the interesting part of a player.
Impact
- BPG
Blocks per game
Defense
C
- Coach fingerprintBTA original
A profile of how a coach's teams actually play, measured across nine dimensions of style — tempo, three-point rate, free-throw rate, offensive rebounding, turnovers, ball movement, and three defensive counterparts. Each is expressed as a percentile against every other coach in the database, so it reads as a shape rather than a score. Style is not quality: a coach can be extreme on every dimension and mediocre, or bland and excellent.
CaveatOnly coaches with several seasons on record qualify for the percentile ranks. One good year is not a tendency.
Coaches
- CONF
1 for a conference game.
Game log
- Conf SOSBTA-built
Conference schedule strength — average opponent adjusted net rating in conference games
Team — Record & Outcomes
- Continuity %BTA-built
Minutes continuity — for each player the smaller of last season's and this season's minute share, summed. Near 100% when the same players hold the same rotation roles.
Team — Roster & Experience
- Corner 3 FG%
3-point % from the corners (2022+)
Team — Scoring
- Corner 3 Freq
Share of a team's threes taken from the corner (2022+)
Team — Scoring
D
- DD
Double-doubles — games with ten or more in two of points, rebounds, assists, steals and blocks.
Milestones
- Def EPMBTA original
The defensive half of EPM, per 100 possessions, signed so that positive is always better. A +3 defender saves three points per 100 possessions against an average one.
CaveatDefense is the noisier half of any plus-minus metric, here and everywhere else.
Impact
- Draft Pick
Overall selection in the NBA draft, for players who were drafted. Blank for everyone else — which is almost everyone.
Player info
- Draft Rd
Draft round. Derived from the overall pick rather than recorded, so it is right in a normal 60-pick year and can be off by a slot in a year with forfeited picks.
Player info
- DRB
Defensive rebounds.
Game log
- DRB%
Share of available defensive rebounds he collected while on the floor. Blank under 100 minutes.
Defensive rates
- DREB
Defensive rebounds per game (RPG − OREB)
Offense
- DREB Diff
Defensive rebounds − opp DREB
Team — Differentials
- DREB/40
Defensive rebounds. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Box score
- DREB/G
Defensive rebounds per game
Team — Defense
- DREB%
Defensive rebound % — share of available defensive boards secured
Team — Defense
- DRtg
Points allowed per 100 possessions (lower is better)
Lineups & on/off
- DRtg (raw)
Raw defensive rating (points allowed per 100 possessions)
Team — Defense
E
- Eff Height
Effective height in inches — average player height weighted by minutes played, so it describes the rotation rather than the listed roster
Team — Roster & Experience
- Effective Field Goal %
Field goal percentage that counts a three as worth more than a two. The first Four Factor.
(FGM + 0.5 × 3PM) / FGAFour Factors
- eFG%
Effective FG%: (FGM + 0.5 × 3PM) / FGA
Shooting
- eFG% D
Effective field goal percentage allowed.
Game log
- eFG% Diff
eFG% − Opp eFG% (shooting margin)
Team — Differentials
- EPM — Estimated Plus-MinusBTA original
Our headline all-in-one rating: how many points per 100 possessions a player is worth compared with an average Division I player, offense and defense combined. Zero is average; the best players in the country land somewhere around +8. It is built from play-by-play — every stretch of game time where the same ten players are on the floor becomes an observation, and a regression solves for how much each individual is worth once teammates and opponents are accounted for. That regression starts from a box-score estimate of the player and adjusts it toward what the scoreboard actually did while he played. That box-score estimate is read in the context of the schedule behind it: the same line counts for more against the defenses a player actually had to face, and less against a soft slate. Three-point and free-throw variance is removed first, because nobody on the floor controls whether an open look drops. Non-conference games count for more, since they are the only games that connect one conference to another.
CaveatFive starters who share every possession are difficult to tell apart — the data cannot see who caused what when they are never separated. Expect a good team's rotation to cluster.
Impact
- Estimated (≈)
A value marked with ≈ comes from the box-score model rather than from play-by-play. Seasons before lineup tracking existed can only be estimated this way.
CaveatEstimated values are placed on the same scale as measured ones so the two can be sorted together, but an estimate is not a measurement and carries wider error.
Reading the numbers
- eWins — Estimated Wins AddedBTA original
EPM is a rate; eWins is the total. It converts a player's per-possession impact into the number of wins he added over what an average player would have produced in the same playing time. This is the default sort on the player board, because a rate alone treats a 24-minute role player and the man who closes games as equals. Minutes are also the one input we have that does not come off the floor — they are a coach's judgment about a player, formed from practices nobody outside the program sees. Estimates for the lowest-usage players are eased toward average before the total is taken: someone who ends very few possessions leaves less evidence behind him, and a thin estimate should not be published at full confidence.
CaveatThat easing pulls in from BOTH ends — a low-usage player with a negative figure moves up too. It is a statement about how much we know, not about how good he is.
Impact
F
- FBBTA-built
Fast break points, estimated. Nothing in the play feed tags a possession as transition, and the best time-based proxy is still about a third off — so it is not published raw. Each team's official league total for the game is divided among its players by their scoring inside five seconds of gaining the ball, which makes the team figure exact and leaves the uncertainty in the split. Fractional for that reason.
Scoring context
- FB Pts %
Fast-break points / total pts
Team — Scoring
- FB Pts/G
Fast-break points per game
Team — Scoring
- FB/40BTA-built
Fast break points, estimated. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Scoring context
- FB/GBTA-built
Fast break points per game, estimated.
Scoring context
- FBP Diff
Fast-break points − allowed (season total; blank when the split wasn't tracked for enough games)
Team — Differentials
- FBP Diff/G
Fast-break points − allowed, per game
Team — Differentials
- FG%
Field goal % (combined 2P + 3P)
Shooting
- FGA
Field goals attempted.
Shooting
- FGA/40
Field goal attempts. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Shooting
- FGA/G
Field goal attempts per game.
Shooting
- FGM
Field goals made.
Shooting
- FGM Diff
Field goals made − allowed
Team — Differentials
- FO
Games fouled out. Lower is better.
Fouls
- Four Factors
Dean Oliver's decomposition of what decides a basketball game, in descending order of importance: shooting, turnovers, rebounding, free throws. Every team has an offensive and a defensive version of each.
Four Factors
- Fr Min %
Share of team minutes played by freshmen
Team — Roster & Experience
- Fr Pts %
Share of team points scored by freshmen
Team — Roster & Experience
- Free Throw Attempt Rate
How often a team gets to the line relative to how often it shoots. The fourth Four Factor.
FTA / FGAFour Factors
- FT%
Free-throw %
Shooting
- FTA
Free throws attempted.
Shooting
- FTA/40
Free throw attempts. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Shooting
- FTA/G
Free throw attempts per game.
Shooting
- FTAR
Free-throw attempts / FG attempts (line-drawing volume)
Shooting
- FTM
Free throws made.
Shooting
- FTM Diff
Free throws made − allowed
Team — Differentials
- FTM Rate
Free throws MADE per field goal attempt. The companion to free-throw rate, which counts attempts: this one only credits the points that actually arrived.
Playmaking & rebounding
- FTR
Free throw rate — free throws attempted per field goal attempt.
Game log
- FTR D
Free throw rate allowed.
Game log
G
- GmSc
Game Score — Hollinger's one-number summary of a box score line. Roughly: 10 is a solid starter's night, 20 is a very good one, 40+ is a game people remember.
Game log
- GP
Games played
Volume
- GS
Games started. Bart's season table has no such column — this is counted from the starter flag on every per-game box row.
Playing time
H
- Hakeem%
Combined defensive-event rate — STL% + BLK%
Team — Defense
- Height
Height in inches, so it sorts and filters as a number. Displayed in feet and inches.
Player info
- HKM%
Hakeem % — BLK% + STL% (named after Hakeem Olajuwon)
Defense
- HOME
1 at home, 0 away or neutral.
Game log
J
- Jr Min %
Share of team minutes played by juniors
Team — Roster & Experience
- Jr Pts %
Share of team points scored by juniors
Team — Roster & Experience
L
- LEAD
Largest lead held.
Game log
- Led G ALL5
Games he led all players in the sum of all five box categories.
Game leaders
- Led G AST
Games he led all players in assists.
Game leaders
- Led G BLK
Games he led all players in blocks.
Game leaders
- Led G P+A
Games he led all players in points plus assists.
Game leaders
- Led G P+R
Games he led all players in points plus rebounds.
Game leaders
- Led G P+R+A
Games he led all players in points plus rebounds plus assists.
Game leaders
- Led G PTS
Games he led all players on the floor in scoring.
Game leaders
- Led G REB
Games he led all players in rebounds.
Game leaders
- Led G STL
Games he led all players in steals.
Game leaders
- Led T ALL5
Games he led his team in the sum of all five box categories.
Game leaders
- Led T AST
Games he led his team in assists.
Game leaders
- Led T BLK
Games he led his team in blocks.
Game leaders
- Led T P+A
Games he led his team in points plus assists.
Game leaders
- Led T P+R
Games he led his team in points plus rebounds.
Game leaders
- Led T P+R+A
Games he led his team in points plus rebounds plus assists.
Game leaders
- Led T PTS
Games he led his own team in scoring.
Game leaders
- Led T REB
Games he led his team in rebounds.
Game leaders
- Led T STL
Games he led his team in steals.
Game leaders
- Losses
Season losses, counted from our own game logs
Team — Record & Outcomes
- Losses Leading 10+BTA-built
Losses in games the team led by 10 or more at some point
Team — Record & Outcomes
- Losses Leading 15+BTA-built
Losses in games the team led by 15 or more at some point
Team — Record & Outcomes
- Losses Leading 20+BTA-built
Losses in games the team led by 20 or more at some point
Team — Record & Outcomes
- Losses Leading 5+BTA-built
Losses in games the team led by 5 or more at some point
Team — Record & Outcomes
- Losses w/o LeadBTA-built
Losses in games the team never led
Team — Record & Outcomes
M
- MARGIN
Final margin. Negative in a loss.
Game log
- Mid FG%
Field-goal % from mid-range (2022+)
Team — Scoring
- Mid Freq
Share of field-goal attempts taken from mid-range
Team — Scoring
- Mid%
Mid-range (2-point jumper) field goal %
Shooting
- MIN
Total minutes played on the season.
Playing time
- MINS
Minutes on the floor together
Lineups & on/off
- Minutes floor
Impact metrics are hidden below a minutes threshold rather than shown as a small number. Beneath it the model is mostly repeating its own starting assumption, and publishing that invites it to be read as a measurement.
Coverage
- MPG
Minutes per game
Volume
N
- NC SOSBTA-built
Non-conference schedule strength — average opponent adjusted net rating in non-conference games
Team — Record & Outcomes
- NCAA
1 for an NCAA tournament game.
Game log
- NCAA record
Career wins and losses in the NCAA tournament, with Sweet 16s, Final Fours and titles noted separately.
Coaches
- NET
Net rating for this game — offensive rating minus defensive rating, per 100 possessions. The pace-independent version of margin.
Game log
- Net Rtg
Individual offensive rating minus defensive rating, per 100 possessions
Advanced
- NEUT
1 on a neutral floor.
Game log
O
- Off EPMBTA original
The offensive half of EPM: points per 100 possessions added on offense versus an average player.
Impact
- Offensive Rebound Rate
The share of a team's own missed shots it recovers. The third Four Factor.
OREB / (OREB + opponent DREB)Four Factors
- On/OffBTA original
The rawest view: his team's net rating per 100 possessions with him on the floor, minus the same figure with him off it. Shooting variance is stripped out, but nothing else is — no adjustment for who he played with or against.
CaveatThe weakest number on the page and we would rather say so. It barely repeats from one season to the next, and it is only shown at all above a possession floor.
Impact
- OPP
Points allowed.
Game log
- Opp 3P%
Opponent 3-point %
Team — Defense
- Opp 3PT Freq
Share of opponent attempts allowed from three
Team — Defense
- OPP AP
Opponent's AP rank that week. 0 if unranked.
Game log
- Opp eFG%
Opponent eFG%
Team — Defense
- Opp FTAR
Opponent free-throw attempt rate (lower is better)
Lineups & on/off
- Opp Mid Freq
Share of opponent attempts allowed from mid-range
Team — Defense
- Opp OREB%
Opponent OREB% (allowed)
Team — Defense
- Opp Rim Freq
Share of opponent attempts allowed at the rim
Team — Defense
- OPP SEED
Opponent's NCAA seed.
Game log
- Opp TOV%
Opponent TOV% (forced)
Team — Defense
- ORB
Offensive rebounds.
Game log
- ORB%
Share of available offensive rebounds he collected while on the floor. Blank under 100 minutes.
Playmaking & rebounding
- ORB% D
Offensive rebound rate allowed.
Game log
- OREB
Offensive rebounds per game
Offense
- OREB Diff
Offensive rebounds − opp OREB
Team — Differentials
- OREB/40
Offensive rebounds. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Box score
- OREB/G
Offensive rebounds per game
Team — Scoring
- OREB%
Offensive rebound %
Team — Scoring
- OREB% Diff
OREB% − Opp OREB% (offensive-board battle)
Team — Differentials
- ORtg
Points scored per 100 possessions
Lineups & on/off
- ORtg (raw)
Raw offensive rating (points per 100 possessions)
Team — Scoring
- OT
Overtime points. Zero in a game that ended in regulation.
Game log
P
- P+R+A
Points plus rebounds plus assists.
Game log
- Pace
Possessions per game
Team — Overall
- Paint Pts %
Paint points / total pts
Team — Scoring
- Paint Pts Diff
Points in the paint − allowed (season total)
Team — Differentials
- Paint Pts Diff/G
Points in the paint − allowed, per game
Team — Differentials
- Paint Pts/G
Points in the paint per game
Team — Scoring
- PBP GamesBTA-built
Games with play-by-play, the denominator every lead-state count above is measured over
Team — Record & Outcomes
- Per 100 possessions
The standard denominator for efficiency. Points per 100 removes pace, which raw points per game does not.
Reading the numbers
- Percentile
Where a player or team sits against everyone else who qualifies that season. 99 means top 1%. Percentiles are always within-season, so a 90th-percentile shooter in 2015 and one in 2026 are equally rare in their own eras.
Reading the numbers
- PF
Personal fouls committed. Lower is better.
Box score
- PF Eff
Steals plus blocks per personal foul — disruption weighed against the cost of getting it.
Fouls
- PF/100
Fouls committed per 100 opponent possessions (lower is better)
Lineups & on/off
- PF/40
Personal fouls, lower being better. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Box score
- PF/G
Personal fouls per game. Lower is better.
Box score
- PFD/G
Personal fouls drawn per game — the opponent's foul count
Team — Scoring
- PIR
EuroLeague Performance Index Rating (per game, minus TOV)
Advanced
- PITPBTA-built
Points in the paint. Shots are placed in the lane from their recorded coordinates, then each team's official league total for the game is divided among its players in those proportions — so a team's paint points always add up to the real figure. Fractional for that reason.
Scoring context
- PITP/40BTA-built
Points in the paint. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Scoring context
- PITP/GBTA-built
Points in the paint per game.
Scoring context
- PORP — Points Over ReplacementBTA original
Points produced per game above what a freely available replacement-level player would have managed on the same number of possessions, credited for the quality of defense actually faced. Built game by game, so a big night against the best defense in the country counts for more than the same line against the worst. Offense only — it says nothing about the other end.
Advanced
- POSS
Offensive possessions (FGA − OREB + TO + 0.475·FTA)
Lineups & on/off
- Possession
One trip down the floor. It ends with a shot that is not offensively rebounded, a turnover, or a trip to the line. Rate stats are quoted per 100 possessions so that a fast team and a slow one can be compared directly — a team playing at 75 possessions a game will score more points than one at 62 without being any better at basketball.
Reading the numbers
- POST
1 for any postseason game.
Game log
- PPG
Points per game
Offense
- PPP
Points Per Possession — points scored per possession the player USED: PTS / (FGA + 0.44·FTA + TOV). Same numerator as TS%, but turnovers are in the denominator, so a possession ended with a giveaway still counts as one spent.
Advanced
- PPR
Pure Point Rating — assists weighed against turnovers, per 100 possessions, on Hollinger's two-thirds weighting. Positive means he creates more with the pass than he gives away.
Playmaking & rebounding
- Prior NET
Last season’s schedule-adjusted net rating — the rating this roster is changing from
Team — Overall
- Prior Team MinBTA-built
Total minutes the team played last season — the denominator for Returning Min %
Team — Roster & Experience
- Proven Min %BTA-built
Returning plus incoming transfer minutes over last season's team total. Can exceed 100% when a team replaces its rotation with more proven production than it fielded.
Team — Roster & Experience
- PTS
Total points on the season.
Box score
- PTS CRBTA-built
Points created — his own points plus the points his assists produced. The fullest single measure of what his offense put on the scoreboard.
Playmaking & rebounding
- Pts Diff
Total points scored − allowed (season)
Team — Differentials
- Pts off TO Diff/G
Points off turnovers − allowed, per game
Team — Differentials
- Pts off TO/G
Points off turnovers per game
Team — Scoring
- PTS/40
Points. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Box score
- PTS/G
Points per game
Team — Scoring
R
- Rank
Bart's overall ranking (we surface BTA RTG score elsewhere; this is the per-season rank position)
Team — Overall
- Rate versus value
A rate (EPM, PPP, TS%) asks how good a player is when he plays. A value stat (eWins, PORP) asks how much he actually delivered. They answer different questions and will disagree — a high-rate reserve can trail a lower-rate starter on value, and that is the two statistics working correctly, not a contradiction.
Reading the numbers
- Rd Pick
Selection number within the round.
Player info
- REB
Total rebounds.
Box score
- REB Diff
Total rebounds − opp REB
Team — Differentials
- REB Diff/G
Rebounds − opponent rebounds, per game
Team — Differentials
- REB/40
Rebounds. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Box score
- REB/G
Total rebounds per game
Team — Scoring
- REB%
Share of all available rebounds he collected while on the floor. Blank under 100 minutes.
Playmaking & rebounding
- REB±
Rebound margin.
Game log
- Replacement level
The production a team could get for nothing — the level of a readily available bench player or waiver-wire equivalent. Metrics measured against replacement (rather than against average) credit a player for simply being better than the alternative.
Reading the numbers
- Résumé scoreBTA original
A career summary blending tournament results, regular-season winning and the quality of the teams a coach did it with. It is a record of what has happened, not a projection of what will.
Coaches
- Ret Curr MinBTA-built
Current-season minutes played by returners
Team — Roster & Experience
- Ret Prior MinBTA-built
Sum of last season's minutes for players still on this season's roster
Team — Roster & Experience
- Returner Rotation %BTA-built
Share of THIS season's minutes played by returners
Team — Roster & Experience
- Returning Min %BTA-built
Last season's minutes belonging to players who came back, over the team's total minutes last season
Team — Roster & Experience
- Rim FG%
Field-goal % at the rim (2022+)
Team — Scoring
- Rim Freq
Share of field-goal attempts taken at the rim
Team — Scoring
- Rim rate
% of shot attempts taken at the rim (shot diet)
Shooting
- Rim%
Field goal % at the rim (dunks + layups + tip-ins)
Shooting
- RPG
Rebounds per game
Offense
- rTS%
True shooting against this season's own Division I mean, in percentage points. Shooting has moved a long way across the seasons on this site, so a raw 56% in 2014 and a raw 56% in 2026 are not the same achievement — this says how far above or below his own league he finished.
Shooting
S
- SEED
NCAA tournament seed. 0 outside the tournament.
Game log
- Self ORB%BTA-built
Share of his own missed shots that he rebounded himself. Blank under 20 missed attempts.
Playmaking & rebounding
- So Min %
Share of team minutes played by sophomores
Team — Roster & Experience
- So Pts %
Share of team points scored by sophomores
Team — Roster & Experience
- SOSBTA-built
Strength of schedule — average opponent adjusted net rating
Team — Record & Outcomes
- SOS Win%BTA-built
Expected win % of a bubble-quality (45th-ranked) team against this schedule — higher means an easier slate
Team — Record & Outcomes
- SPG
Steals per game
Defense
- Sr Min %
Share of team minutes played by seniors
Team — Roster & Experience
- Sr Pts %
Share of team points scored by seniors
Team — Roster & Experience
- STK
Steals plus blocks — the two ways a box score records a stop.
Game log
- STL
Total steals.
Box score
- STL/40
Steals. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Box score
- STL/G
Steals per game
Team — Defense
- STL/PF
Steals per personal foul.
Fouls
- STL/TOV
Steals per turnover — takeaways weighed against giveaways.
Defensive rates
- STL%
Share of opponent possessions he ended with a steal while on the floor. Blank under 100 minutes.
Defensive rates
- STL±
Steal margin.
Game log
- Strength of schedule
The average quality of the opponents a team actually played.
Team ratings
T
- TD
Triple-doubles — ten or more in three of the five.
Milestones
- Team Min
Total minutes the team has played this season
Team — Roster & Experience
- TECHBTA-built
Technical fouls. Shown as a raw count with no percentile: nearly everyone has zero, and coloring that says nothing.
Box score
- Tempo
Possessions per 40 minutes. A description of style, not quality: the fastest and slowest teams in the country both win games.
Team ratings
- The 2020-21 season
Shown, but flagged. COVID-shortened schedules, canceled games and irregular opponents make it incomparable with the seasons around it, so it carries a marker wherever seasons can be pooled — it is fine on its own terms and misleading in an average. Coverage is partial: team pages, the team explorer and the Team Game Log Explorer hold it in full, while the per-player game log and anything built from play-by-play (shot charts, lineups, on/off) do not, because that season's archive has no per-player box or play-by-play.
Coverage
- TO/G
Turnovers per game
Team — Scoring
- TOV
Turnovers per game (lower is better)
Offense
- TOV Diff
Turnovers − opp TOV (negative = good)
Team — Differentials
- TOV Diff/G
Turnovers − opponent turnovers, per game (negative = good)
Team — Differentials
- TOV/40
Turnovers, lower being better. Per 40 minutes played. Blank under 200 minutes on the season — a rate over a handful of appearances describes the appearances, not the player.
Box score
- TOV%
Turnover rate — share of possessions used that end in a turnover (lower is better)
Offense
- TOV% D
Turnover rate forced.
Game log
- TOV% Diff
Opp TOV% − your TOV% (+ = forcing more)
Team — Differentials
- TOV±
Turnover margin — positive means the opponent gave it away more.
Game log
- Transfer Min InBTA-built
Minutes the incoming transfers played elsewhere last season — proven production added through the portal
Team — Roster & Experience
- TS%
True shooting %: PTS / (2 × (FGA + 0.44 × FTA))
Shooting
- Turnover Rate
How often a possession ends without a shot going up. The second Four Factor.
TOV / (FGA + 0.44 × FTA + TOV)Four Factors
U
- Unast FG/G
Unassisted field goals per game
Team — Scoring
- Unast FG%
Share of made field goals that were unassisted
Team — Scoring
- USG%
Usage rate — fraction of team possessions ending with this player
Offense
W
- W
1 for a win, 0 for a loss.
Game log
- WAB
Wins above bubble — actual wins minus what the 45th-ranked team would be expected to win against this schedule
Team — Record & Outcomes
- Why EPM starts in 2024
Measuring a player against his teammates requires knowing who was on the floor. Play-by-play with lineup information begins in the 2023-24 season. Earlier seasons have play-by-play but no lineups, so a true plus-minus fit is impossible for them — those seasons show the box-score estimate, marked ≈.
Coverage
- Win %
Wins / games played
Team — Record & Outcomes
- Win%
His team's winning percentage across the games he appeared in. A team statistic attached to a player, so read it as context rather than credit.
Playing time
- Wins
Season wins, counted from our own game logs (non-D1 games included, as the NCAA reports them)
Team — Record & Outcomes
- Wins Trailing 10+BTA-built
Wins in games the team trailed by 10 or more at some point
Team — Record & Outcomes
- Wins Trailing 15+BTA-built
Wins in games the team trailed by 15 or more at some point
Team — Record & Outcomes
- Wins Trailing 20+BTA-built
Wins in games the team trailed by 20 or more at some point
Team — Record & Outcomes
- Wins Trailing 5+BTA-built
Wins in games the team trailed by 5 or more at some point
Team — Record & Outcomes
- Wins w/o TrailBTA-built
Wins in games the team never trailed (ties allowed)
Team — Record & Outcomes
- Wire-to-Wire LossesBTA-built
Losses in which the opponent led the whole way
Team — Record & Outcomes
- Wire-to-Wire WinsBTA-built
Wins in which the team led the whole way — never behind and never tied again after first going ahead
Team — Record & Outcomes