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Alabama25-12

SECCoach: Nate Oats

25-12NET#10

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Mark Sears−11.316+0.956+12.24+0.354−7.06−5.196−3.332+7.02−1.042−0.838+3.430
Aaron Estrada+6.374+10.994+4.626+1.566+1.564−7.498−16.12+2.822−1.834+2.786+3.928
Rylan Griffen−4.234+6.482+10.66+2.576+0.456−1.268+7.286+3.814−4.514−2.318+2.038
Grant Nelson−4.036+5.378+9.210+2.778−2.926−1.976−5.422+3.418−4.514−2.912−11.894
Latrell Wrightsell+10.584−0.448−10.892+0.960−1.142+1.132+3.068−4.286+2.978+2.182+0.148
Nick Pringle−5.032−2.638+2.436+1.062+0.152+1.526−5.822−0.758+0.252−1.528−0.148
Jarin Stevenson−2.940−11.88−8.888−6.56−1.538+1.526+3.068−2.876+5.492+0.966−0.552
Sam Walters−9.220−12.96−3.768−5.210−2.232+3.68+4.778−3.784−2.528−0.150+1.340
Mohamed Wague+15.292+4.172−11.192+1.566+12.2100+4.94+3.170−1.766+2.474+4.798+1.042
Davin Cosby Jr.+11.888+16.6100+4.824+7.398+4.888−1.064+10.194+2.922+5.592−3.410+9.58

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Mark Sears8.762121.578112.73457.2%7632.5%5815.5%5633.4%6051.5%4468.8%5015.0%3637.5%26
Aaron Estrada11.366123.582112.13657.4%7833.7%6414.6%6431.0%5451.2%4668.5%4815.6%4237.9%26
Rylan Griffen8.762123.482114.63057.9%8033.5%6215.7%5636.1%6651.8%4267.4%4414.4%3237.7%26
Grant Nelson8.962123.182114.23258.0%8032.4%5815.5%5632.0%5651.6%4467.5%4414.2%3033.6%34
Latrell Wrightsell15.572121.278105.75257.6%7832.8%5816.6%4835.3%6448.4%5870.4%5616.2%4437.1%26
Nick Pringle7.560120.076112.53457.7%7833.5%6216.9%4630.7%5250.2%4869.0%5014.3%3237.0%28
Jarin Stevenson8.462114.764106.35053.4%6232.6%5816.9%4635.5%6449.0%5672.0%6415.6%4236.8%28
Sam Walters3.754112.358108.64453.4%6231.8%5618.6%3637.1%6848.0%6267.2%4215.0%3638.0%24
Mohamed Wague22.582124.784102.26058.4%8243.4%9020.0%2636.3%6649.2%5670.9%5819.0%6437.9%24
Davin Cosby Jr.20.880136.596115.72863.8%9237.8%7815.2%6042.9%8053.3%3674.0%7212.0%1845.8%14

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Mark Sears20.080120.676100.56456.9%7639.5%8220.5%2436.7%6844.5%7669.8%5415.9%4234.1%34
Aaron Estrada5.056112.660107.64655.9%7232.2%5622.1%1647.0%8448.4%5870.3%5612.9%2434.0%34
Rylan Griffen13.068117.070104.05655.5%7033.1%5816.9%4628.9%4848.0%6271.9%6416.7%4835.7%30
Grant Nelson12.868117.872104.95455.3%7035.3%7017.3%4437.5%6848.2%6072.0%6417.1%5245.4%14
Latrell Wrightsell5.056121.578116.52656.7%7434.0%6415.5%5632.3%5852.6%3867.5%4414.1%3037.1%26
Nick Pringle12.468122.680110.14056.7%7433.3%6215.4%5836.5%6650.9%4668.8%5015.8%4237.1%26
Jarin Stevenson11.466126.586115.13059.9%8434.1%6415.4%5832.5%5851.8%4266.5%3814.7%3437.3%26
Sam Walters12.968125.284112.33458.6%8234.1%6415.0%6032.4%5851.7%4469.7%5415.1%3836.7%28
Mohamed Wague7.360120.676113.33456.9%7631.2%5215.2%6033.2%5850.9%4668.5%4814.2%3236.9%28
Davin Cosby Jr.9.062119.976110.83856.5%7433.0%5816.2%5232.9%5850.4%4868.4%4815.4%4036.3%28
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.