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Arizona St.17-16

Big 12Coach: Randy Bennett

17-16NET#83

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Maurice Odum+12.692+10.094−2.664+1.364+5.892−3.290+3.572−2.070−0.446+0.256+1.540
Massamba Diop+7.078+0.152−6.984−0.148+3.984+1.428−8.412−3.382+0.556+0.764−7.586
Anthony Johnson+4.166+5.278+1.142+1.668+1.162+1.132+17.9100+0.050−1.436+0.662+8.212
Noah Meeusen+2.560+0.352−2.262−0.248+1.364+1.230+7.486−2.474−4.016+1.476+2.336
Santiago Trouet−20.74−10.510+10.16−4.812+0.556+1.920−7.814+5.36−1.734−2.216−4.876
Andrija Grbović−0.350+0.152+0.448+0.658+0.152−0.760−10.08+1.928+2.374+0.254+0.148
Bryce Ford−0.748−0.746−0.050+1.668−5.310−1.066−3.930+0.544+1.264−0.150−0.754
Allen Mukeba+8.882+1.156−7.886+0.556−0.844−1.574−1.542−3.582−0.546+1.676−3.972
Marcus Adams Jr.−1.446+4.474+5.818+0.962−2.430−2.282+9.592+0.840+6.696−3.76+5.222
Trevor Best−15.28−9.312+5.918−1.040−7.74+2.812−1.742+3.516+2.374−0.542+1.740

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Maurice Odum-1.942109.446111.34051.1%4430.8%5416.8%4240.4%6652.3%4464.8%2818.3%6635.2%40
Massamba Diop-1.942107.942109.84450.9%4430.9%5417.6%3437.7%6051.8%4665.0%3018.5%6633.1%46
Anthony Johnson-2.342109.748112.13851.6%4630.3%5217.7%3446.7%7852.7%4264.4%2818.5%6838.0%34
Noah Meeusen-2.940108.042110.94250.9%4230.4%5217.7%3442.7%7051.8%4663.5%2418.8%7035.8%40
Santiago Trouet-12.226103.634115.83049.0%3430.1%5218.0%3236.8%5854.7%3464.2%2617.4%6033.1%46
Andrija Grbović-3.938107.942111.94051.2%4430.0%5016.9%4034.9%5453.6%3866.1%3218.3%6635.1%42
Bryce Ford-4.238107.542111.74051.8%4827.0%3816.7%4237.8%6052.9%4065.6%3218.2%6634.6%42
Allen Mukeba1.448108.544107.15051.2%4429.4%4816.4%4439.0%6450.6%5264.6%2819.2%7232.7%46
Marcus Adams Jr.-5.038111.752116.72851.8%4827.8%4215.3%5448.2%8053.3%4070.6%5215.0%4239.6%30
Trevor Best-17.92099.224117.12850.0%3622.8%2419.8%2238.3%6255.9%2867.1%3817.8%6236.6%38

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Maurice Odum-14.52499.424113.93449.8%3625.0%2819.9%2036.9%6054.3%3465.2%3018.1%6433.8%44
Massamba Diop-9.030107.842116.82851.0%4427.0%3816.3%4646.2%7855.1%3264.5%2817.7%6240.6%28
Anthony Johnson-6.434104.636111.04249.9%3629.3%4816.6%4428.9%3852.6%4265.8%3217.9%6229.8%56
Noah Meeusen-5.436107.742113.13651.1%4429.1%4616.5%4435.3%5654.2%3667.5%3817.4%6033.5%44
Santiago Trouet8.460114.158105.75453.8%5829.6%4816.1%4644.6%7449.5%5865.9%3219.6%7437.9%34
Andrija Grbović-3.740107.842111.54050.6%4229.9%5017.6%3644.9%7651.8%4663.8%2618.2%6434.9%42
Bryce Ford-3.540108.244111.74050.2%4232.3%6017.7%3441.7%7052.4%4464.4%2818.3%6635.3%40
Allen Mukeba-7.434107.442114.93250.7%4230.3%5217.9%3440.5%6654.1%3665.1%3017.6%6236.6%38
Marcus Adams Jr.-3.640107.342111.04250.8%4230.2%5217.5%3638.7%6452.6%4264.1%2618.7%6834.4%42
Trevor Best-2.740108.644111.24051.0%4430.5%5217.1%4040.0%6652.4%4464.7%2818.3%6634.9%42
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (4,026 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.