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BYU23-11

Big 12Coach: Mark Pope

23-11NET#13

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Dallin Hall−8.224+0.452+8.610+0.860−5.810−2.582+1.762+5.46−4.116+0.762−3.166
Spencer Johnson−1.744+1.156+2.934+0.456−2.330−1.268−1.842+2.426+4.488−1.626−4.172
Jaxson Robinson−8.322−5.722+2.636−1.338−4.218+0.638+6.384−2.876−4.812−2.416+10.18
Trevin Knell−7.724+2.664+10.48+1.364−2.728−1.166+1.762+6.34+0.860−0.642−0.852
Noah Waterman−15.010−9.712+5.322−4.412−2.232+3.012+6.886+2.922−2.628+1.068+3.132
Richie Saunders+13.790+7.284−6.580+4.790+2.674−0.252−6.120−4.286+2.372+0.560+11.46
Aly Khalifa−3.736+0.452+4.228+2.174−3.622−0.760−7.616+2.822+0.354−1.330−13.496
Fousseyni Traore−5.930−4.230+1.740−2.030−0.350+2.318+12.596+1.038−0.348−1.430−1.456
Atiki Ally Atiki+15.594+0.654−14.896−0.348+2.170−1.470−7.416−6.894+1.060+4.296+9.010
Trey Stewart+19.998+1.358−18.698−1.732+7.396+0.344−6.020−7.296+5.492+1.676−8.386

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Dallin Hall14.370117.370103.05854.9%6832.3%5615.0%6025.1%3649.5%5473.0%6816.4%4630.3%44
Spencer Johnson16.174117.570101.46454.8%6833.2%5815.3%5824.1%3448.7%5875.5%7815.7%4230.0%46
Jaxson Robinson13.670115.166101.56254.2%6432.3%5615.9%5427.0%4247.0%6672.5%6615.3%3834.8%32
Trevin Knell13.370118.372104.95455.2%6832.7%5815.2%6025.4%3650.7%4874.5%7415.9%4430.8%44
Noah Waterman10.364113.160102.86052.7%5832.9%5816.9%4627.7%4449.3%5473.0%6816.6%4832.5%38
Richie Saunders23.082120.67697.67256.8%7635.1%6815.6%5621.9%2646.0%7075.2%7816.4%4636.7%28
Aly Khalifa14.472117.470103.05855.9%7231.8%5415.2%5820.4%2249.6%5474.3%7415.4%4023.6%66
Fousseyni Traore12.668114.464101.86253.3%6033.6%6217.2%4433.3%6048.7%5873.9%7215.2%3830.2%44
Atiki Ally Atiki29.088117.77288.78654.5%6635.5%7014.5%6418.8%1842.5%8274.9%7419.5%6838.4%24
Trey Stewart32.990118.37285.49053.2%6039.8%8215.9%5419.8%2242.2%8478.5%8617.5%5424.4%64

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Dallin Hall22.582116.97094.47854.1%6438.1%7817.5%4223.4%3244.1%7877.0%8215.6%4233.4%34
Spencer Johnson17.976116.46898.57054.4%6635.5%7016.5%5026.0%3846.3%6871.1%6017.3%5234.1%34
Jaxson Robinson21.982120.97898.96855.5%7036.5%7215.2%5820.7%2449.8%5477.2%8417.7%5624.6%62
Trevin Knell21.180115.66694.67853.9%6435.4%7016.3%5023.7%3244.4%7673.7%7216.5%4631.6%40
Noah Waterman25.384122.88097.57257.1%7635.1%6813.9%6820.9%2446.4%6875.6%7815.6%4029.3%48
Richie Saunders9.362113.460104.05652.2%5632.5%5815.8%5427.9%4450.2%4872.9%6815.9%4225.2%60
Aly Khalifa18.276117.07098.86853.7%6235.4%7016.0%5427.9%4446.8%6674.0%7216.7%4837.0%26
Fousseyni Traore18.578118.672100.06655.3%6833.9%6414.9%6220.9%2447.7%6274.2%7416.6%4831.6%42
Atiki Ally Atiki13.570117.170103.65854.7%6633.4%6215.9%5426.2%3849.3%5473.9%7215.3%4029.4%48
Trey Stewart13.068117.070104.05655.0%6832.5%5815.6%5625.8%3849.3%5473.1%6815.9%4232.6%38
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.