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Illinois22-13

Big 10Coach: Brad Underwood

22-13NET#15

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Kylan Boswell−6.528−0.746+5.820−2.030−1.934−0.962+0.052+4.410+4.288−1.134−1.558
Kasparas Jakucionis−2.342+5.480+7.812+5.896−7.34−0.252+6.786−0.454−3.818−3.86+8.012
Ben Humrichous−2.042−2.636−0.752+1.466−3.422+1.626−4.626+0.544+5.794−1.822+0.248
Will Riley+9.984+12.096+2.038+3.182+6.896−2.886−3.332−0.250+1.466−2.514+5.918
Tomislav Ivisic−0.648+1.460+2.038+4.188−7.84−0.760−7.414+3.516−0.644+1.576−8.088
Tre White−4.434−7.816−3.368−1.634−4.714+2.318−0.550+1.434+2.474+0.966−9.992
Morez Johnson Jr.+9.182−2.836−11.994−3.816+9.8100+3.38+9.092−6.896+1.768+0.358+2.436
Dra Gibbs-Lawhorn−6.528−5.124+1.442−6.66+5.290−0.760+3.068+1.038−3.916+3.092−1.256
Jake Davis+2.560+2.364−0.250+0.960+2.372−1.268−8.012−1.162−5.310+3.996+9.68
Carey Booth+6.074+6.984+0.944−2.526+6.494−5.296+14.098−4.086−5.510−3.210+3.728

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Kylan Boswell7.260113.862106.65051.2%4836.3%7016.2%5433.0%5848.9%5873.0%6812.2%1826.6%58
Kasparas Jakucionis8.162115.264107.15053.1%5834.8%6616.3%5234.8%6447.8%6471.2%6011.6%1428.8%52
Ben Humrichous7.960113.060105.15452.1%5435.5%6816.9%4631.4%5448.1%6274.1%7411.8%1627.0%56
Will Riley12.268118.372106.05252.7%5639.1%8015.3%6031.9%5647.8%6272.6%6611.6%1429.0%50
Tomislav Ivisic8.462114.562106.15253.2%5833.6%6216.1%5430.2%5049.2%5671.8%6413.1%2223.9%66
Tre White6.758110.552103.85850.9%4634.6%6417.4%4432.8%5848.5%6073.2%7012.9%2222.5%72
Morez Johnson Jr.14.572112.25897.77249.2%3842.9%8818.5%3638.8%7243.5%8073.1%7012.7%2028.4%52
Dra Gibbs-Lawhorn4.454110.652106.25247.5%3239.9%8015.9%5634.9%6448.6%6069.5%5214.4%3226.1%60
Jake Davis10.664115.866105.15452.3%5438.5%7815.4%6026.8%4047.0%6667.8%4415.6%3834.6%36
Carey Booth14.370120.476106.15249.2%3842.7%8811.5%8446.2%8244.1%7867.0%429.5%830.3%46

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Kylan Boswell13.770114.562100.76653.2%5838.3%7617.0%4633.0%5844.5%7668.8%5013.3%2428.1%54
Kasparas Jakucionis10.464109.85299.46847.3%3042.0%8816.5%5028.0%4448.2%6275.0%7615.3%3820.7%76
Ben Humrichous9.964115.666105.75450.7%4638.9%7815.3%6036.0%6647.6%6468.5%4813.6%2626.8%58
Will Riley2.352106.342104.05849.6%4032.3%5618.1%3835.2%6448.0%6271.2%6014.1%3023.1%68
Tomislav Ivisic9.062113.160104.15649.1%3841.4%8616.8%4837.6%7045.7%7272.5%6611.5%1431.9%42
Tre White11.166118.272107.15052.5%5439.3%8015.1%6233.3%5847.1%6670.8%5812.0%1632.4%40
Morez Johnson Jr.5.456115.064109.54453.0%5833.0%5815.2%6229.8%5050.3%5071.4%6012.4%1826.1%60
Dra Gibbs-Lawhorn11.066115.866104.85654.0%6234.7%6616.6%5031.9%5647.5%6473.4%7011.4%1427.3%56
Jake Davis8.162113.560105.45451.4%5036.3%7016.6%5034.8%6448.1%6273.1%7011.7%1625.0%62
Carey Booth8.362113.560105.25451.8%5236.3%7016.6%5032.2%5648.2%6272.5%6612.7%2026.6%58
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,990 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.