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Oklahoma St.12-20

Big 12Coach: Michael Boynton

12-20NET#126

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Quion Williams+0.150+7.184+7.016+4.790+12.0100+3.68−16.32−0.958−9.32−1.036+5.522
Javon Small+10.684+9.090−1.658+1.768+4.786+0.540+13.498−2.978−1.934−1.528−2.262
John-Michael Wright−12.014−8.614+3.432−4.910−5.412−2.076+3.974+1.534−7.74+3.190+1.640
Brandon Garrison−7.526−11.18−3.668−4.214−3.920+2.614+6.684−3.482−3.818+0.154−8.688
Eric Dailey Jr.+19.196+14.698−4.572+5.392+5.792−4.394−4.726−2.776+3.180−0.740+6.318
Bryce Thompson+12.188+5.880−6.380+2.880+1.060−0.758−1.742−2.372+4.086−0.150−2.362
Jarius Hicklen−5.730+0.050+5.720+4.390−3.622+4.26+4.778+0.444−1.636−2.914−0.854
Jamyron Keller−8.622+0.150+8.710−4.114+3.984−1.976−2.040+5.46−2.726+1.674+6.816
Mike Marsh+3.364+2.564−0.854+2.778+2.976+1.922−7.516+2.030+7.096−1.528−4.774
Connor Dow−11.616−11.38+0.348−5.310−9.92−1.976+2.968+4.512+8.498+0.052−4.674

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Quion Williams0.648106.244105.65253.5%6228.3%4018.8%3430.1%5050.6%4869.2%5017.6%5426.2%58
Javon Small2.450106.946104.55653.3%6027.8%3818.5%3634.1%6250.2%4869.8%5417.4%5425.3%60
John-Michael Wright-4.340101.934106.25051.0%4824.8%2617.6%4233.3%6051.3%4667.0%4219.0%6426.3%58
Brandon Garrison-2.642100.732103.35851.1%5025.3%2819.5%2834.6%6249.3%5468.5%4817.8%5622.2%70
Eric Dailey Jr.10.264112.760102.56055.5%7029.7%4616.3%5229.5%4849.3%5471.6%6217.4%5428.9%50
Bryce Thompson7.760108.850101.16454.6%6627.5%3618.0%3830.8%5249.4%5472.5%6617.6%5424.3%64
Jarius Hicklen-3.240105.442108.54455.9%7224.5%2621.2%2034.9%6451.0%4669.1%5015.8%4225.1%60
Jamyron Keller-5.038105.442110.54050.3%4629.5%4617.2%4430.4%5254.3%3268.3%4818.7%6230.2%44
Mike Marsh3.152107.346104.25655.1%6829.2%4419.9%2626.0%3852.2%4075.6%7816.5%4622.0%72
Connor Dow-8.73296.424105.15448.8%3819.1%1216.9%4634.0%6254.3%3077.0%8217.7%5622.0%72

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Quion Williams0.54899.12898.67048.8%4016.3%815.2%6046.4%8451.5%4478.5%8618.6%6220.7%76
Javon Small-8.23497.926106.15051.6%5223.1%2218.0%3820.6%2453.1%3671.8%6218.9%6427.4%54
John-Michael Wright7.660110.454102.86055.8%7230.2%4819.6%2829.4%4849.8%5474.8%7415.9%4224.7%62
Brandon Garrison4.956111.858106.94855.4%7029.2%4416.9%4628.0%4452.7%3872.4%6617.6%5430.8%44
Eric Dailey Jr.-8.93298.226107.14850.3%4624.0%2420.6%2234.2%6252.0%4268.5%4818.0%5822.5%70
Bryce Thompson-4.440103.036107.44851.8%5426.5%3218.7%3432.4%5851.6%4468.5%4817.8%5626.6%56
Jarius Hicklen2.550105.442102.86051.6%5228.1%4017.0%4630.2%5050.5%4870.7%5818.7%6225.9%58
Jamyron Keller3.652105.442101.86254.4%6625.6%3019.1%3232.4%5848.9%5671.0%6017.2%5223.3%68
Mike Marsh-0.246104.840105.05452.4%5626.3%3218.0%4033.4%6050.2%4868.5%4818.1%5826.7%56
Connor Dow2.952107.646104.85454.0%6429.0%4218.8%3431.2%5449.8%5468.7%4817.7%5626.5%56
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.