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Quinnipiac18-13

MAACCoach: Tom Pecora

18-13NET#206

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Amarri Monroe+23.3100+3.168−20.198+2.072+5.290−0.556−15.62−4.186+10.9100+4.898+2.336
Grant Randall−3.438−1.144+2.434+1.466+0.760+3.18−2.636−2.070−0.050−4.82−7.184
Asim Jones−3.936−1.244+2.634+1.972+1.768+1.130−8.910+4.012+4.690−0.934−6.882
Jaden Zimmerman+5.372+0.454−4.976+2.980−5.012+0.638+1.460−1.768+4.590−1.426+1.740
Keith Mcknight−2.740−1.144+1.638−3.120+3.078+1.034+20.8100+3.018−3.818+5.1100+7.912
Spence Wewe+5.572+6.484+0.944+2.072+2.778−2.686−11.46−1.768+1.566−3.66−9.090
Nate Guerengomba+1.156+0.956−0.250−0.842−2.034−1.978+9.892−0.656−1.236+1.880+15.42
Tai Turnage+6.676+4.174−2.564−2.624+1.162−2.988+5.380−3.180−4.912+1.070+2.236
Samson Reilly−17.46−3.134+14.42+0.858−6.08+0.244−5.424+3.416−8.44−1.722+1.142
Sam Nosakhare−4.334−3.234+1.142−0.150−2.230+0.146−5.622+0.544−3.718+0.458−13.996

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Amarri Monroe6.556106.23899.76848.7%3435.4%7015.7%5031.1%4448.1%6470.3%5018.5%6831.0%52
Grant Randall1.148105.436104.35848.6%3434.5%6816.4%4433.5%5248.6%6268.0%4016.6%5229.2%58
Asim Jones0.746105.236104.65648.9%3434.8%6816.1%4631.5%4650.2%5269.4%4617.3%5828.5%60
Jaden Zimmerman3.652105.738102.16449.3%3632.5%6016.0%4834.5%5448.4%6269.5%4817.0%5631.1%52
Keith Mcknight0.846105.236104.45847.1%2835.4%7216.2%4642.2%7050.2%5266.5%3219.5%7433.6%44
Spence Wewe5.154109.448104.35849.5%3635.9%7214.2%6227.4%3448.0%6468.8%4415.4%4425.3%68
Nate Guerengomba2.650106.238103.76047.8%3033.0%6214.5%6040.8%6848.6%6267.2%3818.8%7041.2%28
Tai Turnage6.556108.544102.06446.5%2435.1%7013.7%6637.7%6046.8%7064.6%2818.3%6632.1%50
Samson Reilly-12.526103.132115.63049.0%3429.3%4816.0%4829.6%4051.8%4661.1%1816.1%5031.4%52
Sam Nosakhare-2.042102.832104.85648.3%3232.4%6015.9%4829.1%4049.4%5864.7%2817.8%6218.4%86

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Amarri Monroe-16.820103.132119.92246.7%2630.2%5216.2%4646.7%7852.2%4459.4%1413.7%3228.7%58
Grant Randall4.554106.440101.96447.2%2833.8%6613.3%6836.1%5850.6%5268.0%4021.4%8236.3%38
Asim Jones4.654106.540101.96446.9%2633.1%6215.0%5640.5%6646.1%7264.8%2818.2%6435.4%40
Jaden Zimmerman-1.742105.336107.05046.5%2437.5%7815.4%5233.1%5050.1%5265.0%3018.5%6829.4%56
Keith Mcknight3.552106.338102.86250.2%4232.5%6015.2%5421.4%1847.2%6870.3%5014.4%3625.7%68
Spence Wewe-0.444103.132103.46047.5%2833.2%6216.8%4038.8%6449.7%5867.4%3819.0%7034.3%42
Nate Guerengomba1.448105.336103.95848.6%3434.9%6816.4%4431.0%4449.2%5868.4%4216.9%5625.8%68
Tai Turnage-0.146104.434104.55649.1%3634.0%6616.6%4232.5%4849.9%5869.5%4817.2%5829.8%56
Samson Reilly4.954106.138101.26648.2%3235.3%7015.7%5035.0%5448.4%6269.5%4817.8%6230.3%54
Sam Nosakhare2.350106.038103.76048.3%3234.6%6815.8%5034.7%5448.9%6068.5%4217.5%6032.3%48
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (4,026 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.