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Shooting
vs D-ITrue Shooting %
54.3%#170
Effective FG %
51.8%#132
3-Point %
35.9%#85
3PAR
32.3%#308
FTAR
28.6%#268
Assist %
45.8%#321
Shot Profile
vs D-IRim rateshare of shots at the rim
40.3%#61
Rim FG %
57.8%#128
Mid-range ratethe least efficient shot
27.7%#211
Mid-range FG %
35.4%#203
Corner 3 shareof all threes taken
16.1%#231
Corner 3 FG %
38.5%#117
Above-break 3 FG %
34.6%#132
Shot clock
32 gamesA full turn is the thirty-second clock. How far a band reaches is how often the shot came from that stretch; the number under it is what those shots returned per attempt.
Offense
Defense
Fill is this team's shooting against the D-I average for that stretch of the clock — on the defensive dial, green means opponents shot worse. The dashed arc is where D-I's own share of shots sits on the same scale. Points per shot excludes free throws.
Assist network
32 gamesCreated byFinished by
Ezeakudo is the least-assisted finisher — 100% of rim makes unassisted. HoverTap a band or a name for the detail; click to keep it. (14 biggest connections shown.)
