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Utah Valley14-16

WACCoach: Todd Phillips

14-16NET#173

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Tanner Toolson−0.748+2.764+3.432+0.456−5.212−4.896−3.632−2.676−9.22−2.120+2.734
Caleb Stone-Carrawell−1.944−0.248+1.740−0.150−0.646−0.964−7.216+2.624−0.050+0.356−4.172
Drake Allen−10.118+0.552+10.68−2.328+7.296−0.352+2.264+2.028−4.912−2.120+0.148
Jaden McClanahan−7.924−4.130+3.830−3.518−1.042−0.556−2.340+2.722+1.162+0.254+4.724
Trevin Dorius+8.178+5.980−2.260+0.152+6.694−1.570−6.518−3.784+0.960−4.16−13.696
Ethan Potter+13.090+5.678−7.382+2.878+4.586−0.758−8.214−5.492+3.178−0.248+0.744
Osiris Grady−5.730−0.050+5.720+1.162−3.026−0.150+3.572+5.66−2.628+1.676−3.970
Nate Tshimanga+12.388−3.134−15.496+3.584−1.638+5.52+8.290−6.194+2.372+4.196+4.624
Trevan Leonhardt+7.778−2.040−9.790−0.842+0.354+3.012+7.888+0.940+3.280+7.5100+1.540
K'mani Doughty−19.06−5.624+13.54−1.238−7.76+0.540+8.490+6.34+4.890−5.52+6.916

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Tanner Toolson-4.440100.932105.45247.0%3229.4%4617.1%4636.1%6648.5%5865.6%3618.4%6036.8%28
Caleb Stone-Carrawell-4.838100.030104.85446.8%3030.7%5018.3%3834.9%6450.1%5068.1%4619.1%6434.7%32
Drake Allen-7.434100.230107.74646.1%2833.1%5818.5%3637.8%7049.8%5466.5%3818.4%6036.0%30
Jaden McClanahan-7.03498.626105.65245.6%2630.6%5018.4%3636.3%6650.2%4868.5%4819.1%6437.7%26
Trevin Dorius-0.944102.534103.45846.9%3233.6%6217.9%4034.6%6247.8%6268.4%4817.4%5230.8%44
Ethan Potter3.854103.63899.86648.5%3833.7%6418.1%3832.2%5645.9%7069.9%5418.9%6436.4%28
Osiris Grady-7.934100.130108.04647.6%3428.9%4218.5%3639.4%7252.9%3866.4%3820.1%7033.5%34
Nate Tshimanga3.85498.02694.27849.2%4029.9%4622.2%1642.8%7845.1%7469.6%5421.7%8039.1%22
Trevan Leonhardt1.04898.72697.77246.3%2831.1%5220.6%2242.6%7849.9%5470.4%5624.1%8837.1%26
K'mani Doughty-17.62096.222113.83246.0%2825.4%2818.9%3443.2%8053.7%3471.6%6215.2%3840.9%20

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Tanner Toolson-3.74098.226101.96246.6%3034.6%6621.9%1839.7%7451.1%4674.8%7420.5%7434.1%34
Caleb Stone-Carrawell-2.942100.230103.15846.9%3231.4%5219.2%3242.2%7847.5%6468.1%4618.8%6438.8%24
Drake Allen2.75299.72897.07248.4%3825.9%3018.7%3435.6%6447.9%6271.4%6020.4%7436.0%30
Jaden McClanahan0.848102.736101.96249.1%4031.6%5418.9%3438.6%7047.5%6467.4%4418.9%6433.0%36
Trevin Dorius-9.03296.624105.65246.8%3027.0%3419.4%3041.1%7651.6%4467.6%4421.5%7844.4%16
Ethan Potter-9.13297.926107.14845.7%2629.2%4418.8%3440.3%7451.3%4666.9%4219.1%6435.7%30
Osiris Grady-2.242100.130102.36046.5%3031.9%5618.6%3635.9%6647.3%6469.0%5018.4%6037.4%26
Nate Tshimanga-8.432101.132109.54245.8%2631.4%5416.7%4834.5%6251.2%4667.3%4217.6%5434.5%34
Trevan Leonhardt-6.636100.732107.44847.1%3230.8%5217.6%4234.8%6449.0%5667.2%4216.7%4835.5%30
K'mani Doughty1.448101.734100.36647.2%3233.1%5818.4%3634.8%6447.4%6466.8%4220.6%7434.0%34
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.