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George Mason26-9

A10Coach: Tony Skinn

26-9NET#70

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Darius Maddox−15.48−3.930+11.54−6.76−1.240−4.194−18.62+6.24+1.768−2.118+5.520
Brayden O'Connor−3.538+0.956+4.426+2.980−2.628+1.230−6.118+3.814+0.758−1.626−8.890
Jared Billups+11.488−4.328−15.798−4.214+8.398+4.24+15.498−8.398+0.354+4.096+9.110
Jalen Haynes+7.780+3.470−4.272+5.394−8.42−2.078−1.046−0.554+0.758−0.444−7.486
Woody Newton+3.062+0.352−2.764+1.162−10.52−5.898−10.56−2.172−2.030−0.148−5.780
Zach Anderson+7.780+3.972−3.870+2.476−2.628−2.484−10.76+0.742+4.690−1.230−16.198
K.D. Johnson−13.612−8.414+5.222−4.512+1.768+3.012+17.0100+2.424−1.932+2.284+14.34
Giovanni Emejuru−7.724−4.130+3.630−3.616+12.3100+4.82−5.024+1.038+1.566+0.052+6.916
Justin Begg+6.374+7.786+1.440+5.194+1.566+1.032+12.296−0.656−2.924+0.358+3.828
Jeremiah Quigley+8.882+20.5100+11.74+0.456+16.2100−3.390+14.498−1.566−6.96−6.72−1.758

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Darius Maddox8.062108.248100.26850.4%4635.2%6819.5%2839.0%7247.1%6669.3%5219.0%6432.7%40
Brayden O'Connor10.564109.35098.97052.6%5634.6%6420.8%2240.8%7646.8%6869.1%5019.0%6428.7%52
Jared Billups15.572107.54692.08250.2%4638.3%7621.9%1648.4%8642.6%8269.0%5020.9%7634.7%34
Jalen Haynes14.470110.35295.97653.7%6232.2%5619.7%2842.4%7845.5%7269.1%5019.3%6628.7%52
Woody Newton12.968109.25096.27452.2%5430.3%4817.7%4237.8%7044.7%7667.9%4419.4%6628.7%52
Zach Anderson15.272110.95495.77652.8%5634.2%6419.2%3037.8%7046.0%7071.1%6018.9%6223.9%66
K.D. Johnson5.056105.040100.06849.5%4036.2%7021.8%1651.3%8846.9%6667.9%4420.6%7438.6%26
Giovanni Emejuru6.858106.54299.76849.5%4042.7%8823.3%1239.7%7446.3%7069.7%5419.5%6635.7%32
Justin Begg16.574115.26498.67055.8%7036.6%7221.2%2052.5%9045.2%7466.6%3819.8%6834.4%36
Jeremiah Quigley19.980128.688108.74652.1%5450.8%9817.3%4456.4%9244.2%7862.3%2413.1%2229.8%48

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Darius Maddox23.484112.15688.68657.1%7436.4%7223.6%1057.6%9240.9%8667.6%4421.1%7627.2%56
Brayden O'Connor13.970108.44894.57849.7%4037.2%7419.6%2846.9%8443.0%8268.4%4820.6%7437.5%28
Jared Billups4.154111.856107.74854.4%6430.0%4817.7%4233.0%5850.9%5068.6%4816.9%4825.6%62
Jalen Haynes6.758106.944100.26848.4%3440.5%8421.7%1843.3%8046.0%7068.4%4819.8%6836.1%32
Woody Newton10.064108.95098.97051.1%4840.8%8423.4%1248.3%8646.8%6869.9%5419.6%6834.5%36
Zach Anderson7.560107.04499.56850.4%4636.8%7421.7%1848.5%8645.3%7466.5%3820.1%7040.0%24
K.D. Johnson18.678113.46094.87654.0%6234.5%6418.9%3434.2%6244.5%7669.8%5418.4%6024.3%66
Giovanni Emejuru14.572110.65296.17453.1%5830.5%4818.6%3644.7%8245.3%7468.3%4619.5%6628.8%52
Justin Begg10.264107.54697.27250.7%4635.1%6820.2%2440.3%7445.8%7269.5%5219.4%6630.6%46
Jeremiah Quigley11.166108.14697.07451.7%5234.5%6420.6%2242.0%7845.7%7269.2%5019.8%6831.5%42
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,990 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.