Beyond the ArcBeyond the Arc
Idaho logoIdaho logoIdaho logoIdaho logo

Idaho18-15

Big SkyCoach: Alex Pribble

18-15NET#143

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Jackson Rasmussen+10.086+5.178−4.976+2.980+1.970−0.762+5.380−4.990+2.374−2.316+10.08
Kolton Mitchell−5.928+0.956+6.814+0.960−6.86−1.776+9.192+1.038−4.414−2.118+7.314
Biko Johnson−5.430−3.432+2.036−0.940−3.918−0.760−1.046+3.118−1.040+2.386−5.880
Brody Rowbury−4.534−3.034+1.440−0.346+0.556+1.920−3.532+1.830−2.128−0.346−17.398
Isaiah Brickner+9.182+5.680−3.568+2.880+1.870−0.862−4.228+0.148+5.894−0.936−13.196
Jack Payne−12.114−8.314+3.828−5.010+2.374+1.822+0.152+2.324+1.870−0.248+1.738
Seth Joba−3.140−1.244+2.036−1.832−0.448−1.674−7.714+1.730−2.030+1.676+4.026
Trevon Blassingame+5.472−0.150−5.678−0.544+3.884+1.920−0.848−3.280−2.526+1.880+11.56
Miles Klapper+12.592+6.282−6.382+2.678+0.556−1.574+1.962−2.676+3.182+0.560−3.168
Aidan Sevilla−1.544+1.558+2.932+0.758+0.456−0.456−6.020−0.352−1.336−0.050+11.46

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Jackson Rasmussen5.654110.850105.25451.9%4829.0%4614.8%5835.9%5649.4%5876.1%7414.6%3840.7%28
Kolton Mitchell1.548109.848108.34851.5%4626.6%3614.5%6037.3%6050.9%5074.3%6814.5%3840.4%28
Biko Johnson1.748108.644106.95051.0%4427.4%4014.8%5834.4%5251.5%4875.3%7215.8%4836.6%38
Brody Rowbury1.548108.444106.95051.1%4428.7%4615.7%5033.3%5051.3%4874.7%7015.0%4232.0%50
Isaiah Brickner7.658112.354104.75652.6%5229.4%4814.6%5832.7%4850.7%5278.4%8214.7%3832.1%50
Jack Payne-2.740105.536108.24848.8%3429.7%5015.9%4834.7%5451.8%4676.5%7615.0%4239.2%32
Seth Joba1.448108.946107.55050.2%4228.3%4414.0%6430.2%4251.6%4874.4%6816.0%5040.6%28
Trevon Blassingame6.456109.548103.16051.0%4430.8%5416.2%4634.2%5248.7%6074.1%6816.1%5045.1%20
Miles Klapper12.968114.460101.56453.2%5428.9%4613.8%6636.1%5848.6%6277.9%8015.5%4435.9%38
Aidan Sevilla1.948110.950109.14651.9%4828.9%4614.6%5829.1%3850.4%5274.4%6815.1%4248.9%14

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Jackson Rasmussen-4.438105.638110.14449.0%3427.1%3815.6%5230.6%4254.4%3473.8%6616.8%5630.7%54
Kolton Mitchell7.458108.946101.56450.6%4233.3%6616.3%4628.2%3649.9%5878.7%8216.6%5233.1%46
Biko Johnson7.058112.054104.95651.9%4831.3%5615.5%5235.4%5648.4%6276.3%7613.5%3042.4%24
Brody Rowbury6.056111.552105.55451.4%4628.2%4413.8%6636.8%5849.5%5876.9%7815.3%4449.3%14
Isaiah Brickner-1.542106.740108.14849.8%3627.6%4015.4%5236.9%6050.6%5272.6%6215.5%4645.1%20
Jack Payne9.362113.858104.55653.8%5627.3%4014.1%6434.6%5449.5%5874.7%7015.2%4237.4%36
Seth Joba4.554110.048105.55452.0%4828.7%4615.7%5038.0%6249.9%5876.4%7614.4%3636.7%38
Trevon Blassingame0.948109.648108.74651.4%4627.0%3814.2%6235.0%5451.9%4676.6%7614.4%3633.6%44
Miles Klapper0.446108.244107.84850.7%4228.4%4415.3%5434.2%5251.2%5074.8%7015.0%4239.0%32
Aidan Sevilla3.352109.548106.15251.2%4428.5%4415.0%5635.1%5450.6%5275.7%7415.1%4237.5%36
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (4,026 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.