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Maine14-17

America EastCoach: Chris Markwood

14-17NET#220

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Kellen Tynes+18.396+3.066−15.396+0.456+3.278+1.824+6.584−2.070+8.098+2.988−0.250
Jaden Clayton+19.196+5.678−13.596+1.668−5.412−2.482+6.684−6.594+4.688+1.168−1.054
Ja'Shonte Wright-McLeish−1.942−7.418−5.476−2.030−3.026+0.836−3.432−2.372−1.736+2.180+1.540
Peter Filipovity+10.684+5.176−5.576−1.338+5.188−0.860+2.968+0.148+9.1100−1.232−5.978
Kristians Feierbergs−15.88−2.240+13.74−2.526−4.018−2.986+0.454+9.00+5.994−3.012+3.430
Quion Burns−22.74−9.212+13.54−1.734−5.510+0.540−6.120+2.128−7.54−2.516+5.620
AJ Lopez−6.728+4.072+10.66+3.080−1.836−0.556−1.146+7.12−1.338+0.762+0.148
Adam Cisse+15.594+5.176−10.490+3.484+2.472+1.822+4.476−7.296−4.216+1.776−2.262
Logan Carey−14.410+0.552+14.92+1.870+4.284+1.132−4.328+2.722−10.52−0.740+4.226
Milos Nenadic+11.086−5.224−16.298+0.758+7.196+4.84−15.52−8.798−7.64+6.3100−6.582

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Kellen Tynes-0.94499.528100.46647.6%3426.8%3417.1%4630.6%5250.0%5070.3%5620.3%7231.3%42
Jaden Clayton-0.746100.030100.66447.8%3425.3%2816.4%5030.6%5249.3%5469.6%5420.0%7031.2%42
Ja'Shonte Wright-McLeish-4.44096.924101.36447.0%3225.4%2817.1%4628.5%4649.7%5468.4%4820.4%7431.8%40
Peter Filipovity-0.446100.732101.16447.1%3227.9%3816.6%4830.4%5250.4%4871.9%6419.4%6629.5%48
Kristians Feierbergs-11.42898.026109.44246.3%3024.4%2615.4%5829.7%5054.8%2872.0%6418.4%6033.0%36
Quion Burns-17.02293.718110.74046.6%3023.1%2217.1%4426.0%3851.6%4464.6%3218.4%6034.5%32
AJ Lopez-7.634101.432109.04449.3%4025.2%2816.5%5028.9%4854.5%3068.1%4620.3%7231.4%42
Adam Cisse5.556102.13496.67449.6%4227.7%3817.9%4032.2%5646.1%7066.5%3820.9%7630.0%46
Logan Carey-17.12299.528116.72649.2%4030.1%4817.8%4025.6%3852.9%3859.3%1619.2%6635.2%32
Milos Nenadic6.55894.22087.78648.2%3632.9%5821.3%2015.0%1042.2%8261.8%2225.8%9225.2%60

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Kellen Tynes-19.12096.524115.72847.2%3223.6%2215.3%5824.1%3252.0%4262.3%2417.4%5431.5%42
Jaden Clayton-19.81894.420114.13246.2%2830.8%5018.8%3424.0%3255.8%2665.0%3418.9%6432.2%40
Ja'Shonte Wright-McLeish-2.442104.338106.75049.0%4028.4%4016.2%5231.9%5652.0%4270.1%5618.3%6030.3%44
Peter Filipovity-11.12895.622106.65048.4%3822.8%2017.3%4427.5%4450.3%4862.7%2620.7%7435.4%30
Kristians Feierbergs4.454100.23095.87648.9%4028.4%4018.3%3829.3%4845.8%7066.1%3821.4%7829.6%46
Quion Burns5.856103.03697.27248.3%3628.6%4216.6%4832.1%5649.4%5472.1%6420.9%7628.9%48
AJ Lopez-0.94497.42498.37046.3%3027.0%3417.0%4630.0%5047.4%6469.4%5219.5%6831.3%42
Adam Cisse-10.03097.024107.04846.2%2825.4%2816.1%5227.8%4453.3%3670.7%5819.1%6432.3%38
Logan Carey-2.84299.028101.86247.4%3425.9%3016.7%4829.9%5050.2%5069.7%5419.9%7031.0%42
Milos Nenadic-4.54099.428103.85647.5%3425.7%3016.5%5030.6%5250.9%4669.5%5219.4%6631.8%40
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.