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Morehead St.22-9

OVCCoach: Preston Spradlin

22-9NET#114

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Riley Minix+32.5100+15.498−17.198+6.096+1.766−4.594−1.344−5.692+7.298+0.154−10.892
Drew Thelwell−0.948+7.686+8.512−2.724+5.390−4.896−2.538+1.830−7.26+0.660−1.758
Kalil Thomas−3.738+4.372+8.012+4.590−4.218−0.962−2.736+6.24+4.588−0.740−6.180
Jordan Lathon+5.070+10.192+5.024+3.686+2.774−3.892−6.618+4.212+1.060−0.840−1.356
Eddie Ricks III−4.634+1.358+5.920+2.274−4.716+0.146+12.696+1.434−3.322−1.036+4.724
Dieonte Miles−3.836−16.04−12.194−7.94−1.340+1.724−4.428−9.598−2.726−1.430−2.966
Jerone Morton+5.572+0.652−5.074+2.878−0.448+3.012+8.088−2.776+1.264+1.372+6.020
Zach Iyeyemi−4.932−1.144+3.830+0.758−0.350+0.836−9.810+5.28+1.666+2.180−5.176
Trent Scott−36.32−22.82+13.54−9.62+2.976+8.70+1.862+4.810−2.528+2.182+27.50
George Marshall−3.140−9.910−6.882−9.92+5.490+4.16+10.394−3.180+1.060+0.558+7.714

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Riley Minix15.272115.766100.46654.7%6635.8%7018.3%3630.1%5045.8%7072.0%6415.7%4230.0%46
Drew Thelwell11.166114.964103.85653.7%6236.3%7218.2%3829.9%5046.8%6670.0%5415.8%4231.1%42
Kalil Thomas10.664114.764104.15654.9%6834.7%6618.7%3429.7%5047.7%6272.0%6415.6%4030.2%46
Jordan Lathon12.868117.070104.15655.1%6836.4%7217.7%4228.3%4647.8%6271.4%6015.5%4031.0%42
Eddie Ricks III9.764114.364104.65454.9%6833.8%6418.9%3435.1%6447.0%6669.9%5415.4%4033.0%36
Dieonte Miles9.462105.54296.17449.9%4234.9%6819.8%2828.0%4441.6%8469.8%5415.0%3629.9%46
Jerone Morton15.272114.26499.16856.0%7235.3%7021.0%2036.0%6644.6%7671.9%6416.7%4835.6%30
Zach Iyeyemi7.660113.060105.45254.6%6635.3%7019.5%3022.8%3050.5%4872.3%6617.3%5227.5%54
Trent Scott-22.71692.518115.23045.0%2438.2%7827.0%432.0%5651.0%4668.8%4817.7%5657.3%6
George Marshall8.462104.54096.17444.7%2240.6%8422.7%1440.0%7443.6%7872.0%6416.2%4438.6%24

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Riley Minix-17.322100.230117.52448.7%3834.1%6422.9%1431.4%5451.4%4464.7%3215.6%4040.8%20
Drew Thelwell12.068107.44695.47656.4%7431.0%5223.0%1232.5%5844.9%7477.1%8415.2%3832.8%38
Kalil Thomas14.370110.45496.17450.4%4838.9%8019.6%2832.4%5841.5%8467.5%4416.3%4636.3%28
Jordan Lathon7.860106.94699.16851.5%5233.7%6421.5%1834.9%6443.6%7870.4%5616.2%4632.2%40
Eddie Ricks III14.270113.06098.86852.7%5838.5%8018.8%3422.5%2845.6%7273.2%7016.3%4628.3%50
Dieonte Miles13.270121.578108.34657.9%7836.2%7218.1%3832.4%5851.1%4672.5%6616.4%4632.8%38
Jerone Morton9.664113.762104.05653.3%6035.7%7018.0%4028.0%4447.3%6470.7%5815.3%4029.6%46
Zach Iyeyemi12.568114.162101.66253.9%6435.7%7018.7%3432.7%5845.3%7470.7%5815.2%3832.6%38
Trent Scott13.670115.366101.76254.6%6635.4%7018.3%3830.2%5046.2%6871.2%6015.6%4029.8%46
George Marshall11.566114.464102.95854.6%6635.2%6818.6%3429.7%5046.7%6671.0%6015.7%4230.9%42
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.