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SIU Edwardsville19-12

OVCCoach: Brian Barone

19-12NET#212

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Ray'Sean Taylor+5.874+9.692+3.828+2.880+0.758−0.354+10.394+4.410−1.932+2.888+1.740
Ring Malith+20.198+0.452−19.798−2.130+0.354−1.978+1.260−7.698+5.092+3.594−11.994
Brian Taylor II+32.6100+18.4100−14.296+8.4100+2.978−2.684+0.958−9.498+3.886−2.020+6.716
Desmond Polk+16.194+9.492−6.682+5.996+0.152+0.148−5.322−6.896+1.162−2.416−4.474
Myles Thompson+3.664+2.968−0.752+0.858+2.674−1.268+5.280+2.226−2.526+2.688−10.392
Kyle Thomas+9.986−0.150−10.092+1.668−1.836+1.626+0.254−4.890+2.374+0.866+0.744
Arnas Sakenis−11.016−6.320+4.724−2.128+0.354+1.528−9.310−0.252−2.228−2.614−6.080
Jordan Pickett−14.810−4.428+10.56−1.634−4.018+0.638+8.290+6.34−0.546−0.346+7.214
Declan Dillon−19.94−13.36+6.616−6.16−2.332+0.638−4.824+5.08+1.668+1.270+5.620
Darrion Baker−4.634+4.374+8.910+2.274+5.792+1.232+1.160+4.212−1.536−0.838+3.928

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Ray'Sean Taylor2.250105.640103.55849.0%3832.4%5617.2%4433.8%6048.5%6068.3%4617.9%5633.4%38
Ring Malith5.156104.33899.27048.2%3432.3%5616.9%4832.4%5646.4%7069.4%5218.2%5830.9%44
Brian Taylor II7.560107.746100.26850.1%4632.9%5816.8%4832.4%5646.0%7069.2%5017.1%5034.4%36
Desmond Polk4.956106.342101.46449.9%4032.3%5617.3%4431.0%5246.3%7068.8%5017.0%4832.2%42
Myles Thompson3.352105.842102.56249.0%3833.7%6216.6%5035.1%6449.0%5867.1%4218.9%6227.5%56
Kyle Thomas8.162104.13896.07449.7%4031.0%5218.4%3632.3%5644.5%7670.2%5618.0%5633.7%38
Arnas Sakenis-6.63699.728106.35247.0%3032.5%5618.3%3625.6%3647.6%6467.0%4215.6%3828.9%50
Jordan Pickett-9.630101.030110.64047.4%3029.4%4417.7%4238.3%7052.5%4068.2%4617.3%5238.5%26
Declan Dillon-13.72694.118107.94844.0%2030.6%5017.8%4228.5%4451.6%4669.8%5418.4%6037.4%28
Darrion Baker-2.842108.046110.84050.5%4637.4%7418.3%3633.2%5851.6%4667.2%4216.8%4836.6%30

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Ray'Sean Taylor-3.74096.12099.76846.2%2631.7%5417.6%4223.6%3044.1%7870.2%5615.1%3631.7%42
Ring Malith-15.024103.936118.92250.3%4632.1%5618.8%3431.2%5454.0%3464.5%3214.6%3242.8%20
Brian Taylor II-25.11489.312114.43241.7%1430.0%4619.4%3031.5%5455.4%2865.4%3619.1%6427.7%54
Desmond Polk-11.22896.822108.14843.9%2032.2%5617.2%4636.3%6653.1%3867.7%4419.3%6636.6%30
Myles Thompson-0.346102.934103.26048.2%3431.2%5217.8%4029.9%5046.8%6869.7%5416.4%4437.7%28
Kyle Thomas-1.844104.238106.05248.1%3432.8%5816.8%4832.1%5649.3%5667.9%4417.2%5032.9%40
Arnas Sakenis4.454106.042101.66449.2%3832.2%5616.9%4834.9%6447.9%6269.2%5018.2%5834.9%34
Jordan Pickett5.256105.340100.16849.0%3833.4%6217.1%4630.1%5046.2%7068.7%4817.6%5431.3%44
Declan Dillon6.158107.446101.36450.1%4632.9%5817.1%4633.4%6046.6%6868.2%4617.2%5031.8%42
Darrion Baker1.850103.736101.96248.3%3431.7%5417.2%4632.1%5647.3%6668.7%4817.6%5432.7%40
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,990 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.