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Stanford14-18

Pac 12Coach: Jerod Haase

14-18NET#115

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Michael Jones+10.184−1.046−11.092+0.658−6.78−2.278−1.544−3.078+1.566+4.196−1.456
Maxime Raynaud−11.316−0.846+10.58−1.436+5.490+1.526−4.924+2.922+0.858−4.26+1.938
Brandon Angel−7.226+4.372+11.56+3.986−1.538+2.418+10.394+5.18+0.758−4.64−2.262
Andrej Stojakovic−16.68−12.28+4.426−5.58−2.232+0.244−14.04+2.822+4.990−2.516−3.870
Spencer Jones+2.460+2.864+0.348−1.436+3.680−1.468+2.968−0.354−3.420+1.574+2.734
Kanaan Carlyle−5.332+2.866+8.112+1.970−0.350+1.626+9.192+2.822−2.826−1.628+1.738
Benny Gealer+9.882+1.558−8.386−1.832+2.976−0.860+4.678−4.186+0.254+2.584+4.226
Jared Bynum−0.946+0.352+1.242+2.374−2.232+0.146−8.014+0.150+2.776−3.012−6.982
James Keefe+6.674−3.930−10.692−2.328−0.746−0.048+4.476−2.474−0.942+5.598+3.630
Max Murrell+13.590+2.362−11.292+2.576+0.758−0.860−4.526−4.386−1.834+3.794−6.582

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Michael Jones1.248108.048106.94854.5%6624.7%2617.7%4228.0%4450.9%4669.3%5216.6%4824.6%62
Maxime Raynaud-4.340108.048112.33454.0%6427.7%3818.6%3627.1%4252.4%4069.1%5014.5%3225.5%60
Brandon Angel-3.240109.552112.73455.5%7025.8%3018.8%3431.4%5453.0%3669.1%5014.4%3224.4%64
Andrej Stojakovic-8.732102.836111.43852.0%5425.4%2818.3%3822.3%2852.9%3871.1%6014.5%3223.3%68
Spencer Jones-0.146109.552109.64253.8%6227.9%3817.6%4229.6%5051.5%4467.4%4216.3%4626.2%58
Kanaan Carlyle-4.040109.852113.83255.4%7026.1%3219.1%3233.5%6053.1%3667.4%4414.8%3625.9%58
Benny Gealer4.454109.150104.75453.4%6027.9%3817.8%4031.0%5449.3%5469.0%5017.1%5227.4%54
Jared Bynum-1.844108.548110.34055.9%7224.8%2618.3%3823.0%3051.7%4470.7%5813.6%2820.4%76
James Keefe3.954105.242101.36452.6%5825.8%3018.2%3831.8%5649.8%5468.2%4619.9%7027.7%54
Max Murrell9.764110.152100.46656.4%7426.8%3417.6%4224.7%3448.2%6067.5%4418.6%6219.7%78

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Michael Jones-8.932109.050117.92453.9%6431.3%5219.9%2629.5%5053.9%3267.8%4412.6%2226.0%58
Maxime Raynaud7.158108.950101.86255.4%7022.3%2017.1%4632.0%5649.5%5468.3%4818.7%6223.6%66
Brandon Angel4.054105.240101.26451.7%5227.3%3616.5%5021.1%2447.9%6268.4%4819.0%6426.6%56
Andrej Stojakovic7.960115.064107.14857.5%7827.5%3618.1%3836.2%6650.1%5066.2%3817.0%5027.0%56
Spencer Jones-2.542106.744109.34455.2%6824.3%2618.9%3426.7%4051.8%4270.8%5814.8%3623.4%68
Kanaan Carlyle1.248107.046105.85253.6%6226.4%3217.5%4224.4%3450.3%4870.2%5616.4%4624.1%64
Benny Gealer-5.438107.646113.03455.2%6825.0%2618.5%3626.3%4053.3%3668.8%5014.6%3423.2%68
Jared Bynum-0.944108.148109.14453.6%6227.0%3418.1%3831.0%5451.6%4468.0%4616.6%4827.3%54
James Keefe-2.742109.150111.93654.9%6826.5%3218.2%3827.4%4252.2%4069.1%5014.4%3224.2%64
Max Murrell-3.840107.848111.63653.9%6426.2%3218.3%3829.2%4852.5%4069.3%5214.9%3626.2%58
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.