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UNC Greensboro17-12

SouthernCoach: Mike Jones

17-12NET#134

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Donovan Atwell+16.194+13.598−2.664+5.494−2.528−4.896+3.472+0.346+4.388−0.936+2.834
Kenyon Giles−15.68−7.516+8.112+0.152−3.818+0.738−6.716+2.424−4.314−0.544+4.226
Ronald Polite III+1.256+2.666+1.540+0.050−0.348−1.978+5.580+1.928+1.364+1.576+4.326
Jalen Breath−8.422−7.018+1.442−2.724−1.438+1.922+8.090+1.136+4.388−2.912−3.468
Joryam Saizonou−0.548+4.174+4.624+2.676−1.836+1.132+5.982+3.814+2.878−0.542−4.574
Demetrius Davis−1.844+2.566+4.326+3.584−3.024+0.246+3.472+4.212+2.374−0.542+1.740
Malik Henry+9.884+7.786−2.060+3.686+0.858−1.470−7.714−0.250−2.924+3.292+1.144
Miles Jones+1.758−1.542−3.166−2.228+2.070+0.640+1.058−0.756+1.264+0.254−3.770
Akrum Ahemed+3.464−10.210−13.696−7.04+4.788+1.528−6.816−8.298−0.842+0.152−6.782
Muon Reath+7.178−1.642−8.788−2.328+4.286+0.638−4.128−8.198−1.636−0.050+0.050

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Donovan Atwell10.464115.264104.85652.1%5433.0%5814.5%6630.8%5247.8%6468.9%5016.3%4434.7%36
Kenyon Giles2.150109.952107.84850.8%4632.5%5615.8%5628.1%4448.4%6066.5%3816.4%4435.2%34
Ronald Polite III7.060112.960105.95250.8%4633.5%6215.0%6231.9%5648.4%6068.3%4617.1%5035.5%32
Jalen Breath2.952108.950106.05249.6%4033.0%5816.5%5033.6%6048.2%6269.7%5415.3%3632.5%40
Joryam Saizonou6.458113.862107.54852.0%5232.8%5816.1%5432.7%5849.4%5669.1%5016.3%4432.0%42
Demetrius Davis5.756113.260107.54852.5%5432.1%5615.7%5631.6%5449.7%5668.9%5016.3%4434.8%34
Malik Henry12.568116.768104.25653.0%5834.1%6414.8%6425.3%3647.6%6466.0%3818.5%6034.7%36
Miles Jones7.660111.154103.55849.4%4034.8%6616.0%5430.6%5247.3%6668.6%4816.7%4631.7%42
Akrum Ahemed9.362104.03894.77645.3%2437.2%7416.8%4824.7%3441.3%8667.2%4216.6%4628.7%52
Muon Reath12.668110.65298.07248.8%3837.1%7416.2%5426.5%4040.8%8666.5%3816.5%4634.0%36

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Donovan Atwell-5.738101.832107.44846.7%2835.5%6819.3%3027.4%4247.5%6464.5%3217.3%5231.9%42
Kenyon Giles17.776117.37099.66850.7%4636.4%7215.1%6234.8%6446.0%7070.8%6016.9%4831.0%44
Ronald Polite III5.856110.352104.55650.8%4633.8%6216.9%4826.4%3846.4%6866.9%4215.6%3831.2%44
Jalen Breath11.366115.966104.65652.3%5434.4%6414.5%6625.6%3647.1%6665.4%3618.2%5835.9%32
Joryam Saizonou6.860109.752102.96049.4%4034.6%6415.0%6226.8%4045.6%7266.3%3816.8%4836.5%30
Demetrius Davis7.560110.754103.26049.0%3835.1%6815.5%5828.2%4445.5%7266.7%3816.8%4833.1%38
Malik Henry2.852109.050106.25249.3%4033.3%6216.2%5433.0%5847.8%6468.9%5015.3%3633.6%38
Miles Jones6.058112.558106.65051.6%5032.9%5815.4%6029.6%4847.9%6267.3%4216.5%4635.4%34
Akrum Ahemed5.958114.262108.34652.4%5432.5%5615.3%6031.5%5449.5%5668.0%4616.5%4635.5%34
Muon Reath5.556112.258106.75051.1%4833.0%5815.5%5830.6%5248.9%5868.1%4616.5%4634.0%36
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,990 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.