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Vanderbilt20-13

SECCoach: Mark Byington

20-13NET#51
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Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Jason Edwards−5.830−5.324+0.546−1.238−4.614−2.584−14.82−1.566+2.172−1.330+9.58
Tyler Nickel−3.736−4.528−0.854+1.364−6.86−0.862−16.52−0.958−2.626+0.968−4.774
AJ Hoggard+0.854+0.956+0.148+4.692+0.960+3.110−6.816−0.758−1.042+1.272+4.824
Devin McGlockton+28.4100+17.2100−11.294+7.498+7.898−1.674−3.332−2.474+5.594+3.192+4.424
Tyler Tanner+3.062+1.560−1.558−2.426−0.348−2.886+12.096+0.148+0.456+1.678+4.724
Jaylen Carey−12.314−14.34−2.060−5.68−2.330+2.120−2.736−2.576+3.482−4.24−11.394
MJ Collins Jr.−5.830−5.424+0.348−4.612+2.272+1.626+8.190+1.136−1.338−1.034−9.090
Chris Manon−4.634+6.282+10.86+2.980+5.090+1.330+0.958+5.26−5.210+1.170+4.724
Grant Huffman+7.780+3.772−4.070+0.454−0.944−0.050+7.788−2.576−1.636+0.052−6.382
JaQualon Roberts−9.820+0.352+10.08−4.314−1.736−1.368+18.1100+4.510−3.718+0.356+15.82

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Jason Edwards3.352112.658109.34450.9%4632.6%5814.0%7028.5%4452.4%4067.7%4419.8%6842.8%20
Tyler Nickel4.054112.858108.84451.8%5231.6%5414.6%6627.5%4252.7%4065.9%3820.7%7437.3%28
AJ Hoggard5.656114.864109.24453.1%5834.5%6416.0%5431.0%5252.7%4066.6%3820.8%7441.0%22
Devin McGlockton16.174120.976104.85654.0%6237.3%7414.3%6832.3%5652.0%4469.1%5021.5%7840.9%22
Tyler Tanner6.858115.264108.44650.2%4634.0%6213.5%7239.5%7453.0%3867.2%4221.1%7641.4%20
Jaylen Carey-0.846107.346108.24648.5%3633.1%5815.9%5632.1%5651.8%4468.6%4818.3%5833.7%38
MJ Collins Jr.2.452111.756109.34448.9%3835.3%6815.7%5637.7%7053.6%3666.3%3819.8%6834.7%34
Chris Manon3.052117.970114.93052.9%5837.0%7415.6%5834.0%6055.8%2664.0%3020.9%7641.6%20
Grant Huffman10.064116.868106.75051.6%5033.6%6214.9%6438.3%7051.5%4666.0%3820.4%7235.4%34
JaQualon Roberts-3.740114.764118.42447.3%3032.6%5813.7%7250.4%8857.2%2263.5%2820.6%7453.8%8

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Jason Edwards9.162117.970108.94452.2%5437.1%7416.5%5043.3%8053.9%3465.6%3621.2%7633.3%38
Tyler Nickel7.760117.470109.74250.5%4638.4%7615.4%6044.0%8053.6%3668.5%4819.8%6842.0%20
AJ Hoggard4.956113.962109.14448.4%3633.6%6212.9%7637.7%7053.4%3667.5%4419.6%6836.2%32
Devin McGlockton-12.328103.736116.02846.6%2829.5%4415.9%5635.6%6654.4%3263.6%2818.5%6036.5%30
Tyler Tanner3.854113.760109.94252.5%5634.4%6416.3%5227.5%4253.0%3866.7%4219.5%6636.8%30
Jaylen Carey11.466121.678110.24254.1%6235.4%6813.9%7034.8%6454.3%3265.2%3422.4%8245.0%16
MJ Collins Jr.8.162117.168109.04453.6%6033.1%5814.1%6829.6%4852.4%4067.6%4420.8%7443.8%18
Chris Manon7.660111.756104.15650.0%4632.0%5614.3%6833.1%5850.6%5069.3%5219.8%6837.0%30
Grant Huffman2.352113.160110.74051.2%4834.5%6414.9%6430.6%5254.0%3467.6%4420.3%7241.7%20
JaQualon Roberts6.158114.562108.44651.6%5034.3%6415.0%6232.3%5652.7%4067.2%4220.3%7237.9%28
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,990 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.