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Dartmouth12-14

IvyCoach: David McLaughlin

12-14NET#191

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Connor Amundsen−3.538+3.872+7.214+5.394−0.646+0.442−12.14+7.62+6.896−0.838−4.172
Romeo Myrthil−10.418−0.448+10.18+0.960−4.614−2.180−6.518+6.44+0.556−1.626−12.996
Ryan Cornish+13.792−4.228−17.998−3.418+3.482+1.428−0.946−7.898+3.280+3.796−3.468
Brandon Mitchell-Day+5.070+2.062−2.966+1.566−2.628−0.964−3.234−0.150+2.778+1.068−1.458
Cade Haskins−0.150+7.686+7.714+3.382+0.152−0.760+4.878+2.424−4.116+0.458+6.418
Jackson Munro−4.934−7.018−2.162−2.426−0.050+1.232−6.716−0.150+3.382−3.310−12.094
Jayden Williams+6.374+7.686+1.342+0.858+2.574−3.894−2.636−0.352−4.214+1.170+2.634
Cameron McNamee−9.320−9.710−0.452−3.220−8.04+1.034+9.092−3.986−3.122−2.712+9.010
Connor Christensen−2.442−6.918−4.574−4.314+3.078+3.48+8.892−2.778+0.254+1.880+11.96
Ben Brown−13.712−5.424+8.312−4.314+7.698+5.90+20.7100+5.18−2.328+1.474+15.02

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Connor Amundsen0.448105.640105.15451.3%5025.8%3016.7%4827.9%4450.6%5074.9%7614.0%2821.9%72
Romeo Myrthil-1.146104.738105.85250.5%4624.9%2616.1%5428.8%4650.4%5073.5%7013.9%2820.1%76
Ryan Cornish4.956103.73698.87049.4%4026.8%3417.0%4630.0%5046.9%6674.2%7415.2%3621.8%72
Brandon Mitchell-Day2.852105.540102.76050.8%4625.0%2816.3%5229.2%4849.0%5874.3%7414.5%3222.3%72
Cade Haskins1.148107.746106.65051.6%5026.0%3016.3%5232.1%5650.0%5471.8%6214.4%3025.2%62
Jackson Munro-1.246101.532102.76049.2%3825.9%3017.1%4627.1%4249.0%5874.9%7612.7%2017.5%84
Jayden Williams4.756109.150104.45650.7%4627.3%3614.5%6628.8%4648.9%5871.0%6014.8%3424.2%66
Cameron McNamee-6.33697.022103.35847.7%3219.5%1217.4%4437.5%7045.9%7270.9%6012.0%1630.0%48
Connor Christensen-1.04698.62699.76846.4%2828.6%4219.6%2838.2%7046.6%6873.5%7015.8%4033.5%38
Ben Brown-11.52899.928111.33846.3%2632.9%5822.0%1649.5%8653.8%3471.2%6015.5%3836.7%30

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Connor Amundsen3.954101.83297.97246.0%2626.4%3216.2%5239.9%7443.1%8268.1%4614.8%3426.0%60
Romeo Myrthil9.362105.14095.87649.6%4029.5%4418.2%3835.3%6444.0%7872.9%6815.5%3833.0%38
Ryan Cornish-8.832107.946116.72652.8%5623.4%2215.6%5830.9%5254.7%3271.0%6011.5%1425.2%62
Brandon Mitchell-Day-2.144103.436105.65449.3%4027.6%3817.2%4432.4%5649.1%5671.6%6213.5%2423.7%68
Cade Haskins1.248100.12898.97048.2%3425.8%3017.0%4627.3%4247.6%6475.8%8014.0%2818.8%80
Jackson Munro3.754108.548104.85651.6%5025.9%3016.0%5433.8%6049.1%5671.5%6216.0%4229.4%50
Jayden Williams-1.644101.532103.16049.9%4024.8%2618.3%3831.4%5449.2%5675.2%7813.7%2621.6%74
Cameron McNamee3.052106.844103.75850.9%4627.5%3616.4%5228.6%4649.8%5474.0%7414.7%3221.0%74
Connor Christensen1.450105.540104.15650.7%4625.6%3016.3%5229.4%4849.3%5673.3%7014.0%2821.6%74
Ben Brown2.250105.240103.06050.6%4625.3%2816.2%5428.8%4648.7%5873.5%7014.1%2821.7%74
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,990 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.