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FIU12-17

C-USACoach: Joey Cantens

12-17NET#195

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Corey Stephenson+24.9100+13.998−10.994+6.296+5.492−0.658+1.460−1.060+9.4100+1.778−1.056
Zawdie Jackson+9.184−0.448−9.490−2.030+2.374+0.540+7.788−1.364+9.6100+0.560+6.816
Eric Dibami+7.278−6.020−13.396−4.910+3.884+1.130−3.034−3.784+5.894+2.588−9.690
Hamed Olayinka+5.772−1.742−7.386−0.150+7.296+3.96−1.642−2.474+3.684+2.386−8.588
Julian Mackey−13.610−0.448+13.22+0.556−1.438+0.738+8.990+4.610−8.24−0.934+5.420
Brit Harris−5.330−1.742+3.628+1.062−9.04−2.180−1.542−2.372−5.010−3.38−5.376
Ashton Williamson+7.980−5.024−12.996−5.98+1.264−2.282−5.124−3.684+7.998+0.762−1.458
Ibrahim Olajuwon−11.714+0.554+12.24−0.446−3.918−3.190−5.424+4.012−5.88−2.414+4.126
Thiago Sucatzky−7.224+5.780+12.92+5.896−0.844+1.032−2.636+3.218−9.22−0.444+3.828
Kennedy Brown−19.36−3.134+16.20+1.870−5.012+2.018+2.968+4.88−11.22−0.346+8.410

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Corey Stephenson5.654111.552105.95452.1%5035.6%7217.4%3639.1%6452.3%4466.9%3820.7%7835.1%40
Zawdie Jackson2.450108.344105.95450.2%4234.9%6817.6%3440.9%6852.2%4467.4%3820.4%7837.3%36
Eric Dibami2.350106.540104.25849.2%3635.4%7017.8%3437.8%6251.4%4866.4%3221.0%8032.3%48
Hamed Olayinka2.350107.742105.35450.7%4237.3%7619.1%2638.1%6251.6%4866.1%3221.2%8231.8%50
Julian Mackey-6.334108.244114.53250.9%4433.6%6617.8%3442.9%7254.7%3460.8%1619.9%7437.8%34
Brit Harris-2.940107.442110.34251.2%4429.3%4816.4%4437.9%6251.4%4862.0%2018.5%6832.6%48
Ashton Williamson4.252105.638101.46647.5%2834.9%6816.3%4636.0%5850.6%5268.9%4420.6%7834.6%42
Ibrahim Olajuwon-7.732108.744116.42850.4%4231.8%5815.4%5235.2%5455.2%3260.8%1618.7%6838.0%34
Thiago Sucatzky-4.838112.154116.92854.6%6033.7%6618.1%3237.0%6054.7%3458.5%1220.0%7637.8%34
Kennedy Brown-17.720105.538123.21652.3%5029.6%5019.4%2441.4%6856.9%2454.3%619.9%7643.1%24

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Corey Stephenson-19.31897.622116.92845.9%2430.2%5217.9%3437.6%6053.3%4057.5%1018.9%7036.1%38
Zawdie Jackson-6.734108.644115.33052.1%5032.6%6017.1%3833.2%5053.5%3857.7%1019.9%7630.5%54
Eric Dibami-4.938112.554117.52654.1%5831.6%5616.7%4240.9%6855.1%3260.6%1618.6%6841.9%26
Hamed Olayinka-3.340109.346112.73850.8%4230.1%5215.2%5439.7%6654.0%3662.5%2018.9%7040.3%28
Julian Mackey7.358108.644101.36650.4%4235.0%7017.1%3834.0%5250.1%5269.0%4620.7%8032.4%48
Brit Harris2.350109.146106.85250.3%4238.4%8018.4%3039.4%6453.7%3867.1%3821.8%8437.9%34
Ashton Williamson-3.740110.650114.23453.5%5633.7%6618.5%3041.1%6854.2%3661.0%1820.0%7636.0%38
Ibrahim Olajuwon4.052108.244104.25850.9%4235.6%7218.6%3040.6%6651.2%5066.5%3221.1%8233.9%44
Thiago Sucatzky2.450106.440104.15848.8%3434.5%6817.2%3839.6%6451.5%4867.6%3820.4%7834.1%44
Kennedy Brown1.648108.644107.05050.6%4234.7%6817.3%3838.5%6252.2%4465.5%3020.3%7834.6%42
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (4,026 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.