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Furman22-10

SouthernCoach: Bob Richey

22-10NET#128

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Nick Anderson+17.196+13.598−3.668+4.692+5.390−1.166+8.590−2.676−2.626+2.486−1.358
PJay Smith Jr.+1.758+2.162+0.446+1.364+2.372+3.38+7.588+2.424+3.080+1.270+7.912
Cooper Bowser+4.368+8.388+4.028+4.792+1.060+1.034+2.566+3.714−2.824+1.170−10.292
Ben Vander Wal+21.4100+17.6100−3.870+7.8100+9.5100+1.330+13.698−1.364+0.758+0.560−3.266
Garrett Hien+1.758−1.642−3.368+1.264+1.768+1.428−3.532−0.454+0.454+0.764−4.976
Eddrin Bronson−12.614−10.410+2.236−6.66−6.28−2.988+4.576−3.684−2.426−3.58+4.126
Tom House−14.010−8.912+5.024−3.616−6.38−0.660−7.016+2.920+1.264−1.428−2.262
Charles Johnston−7.724−3.632+4.128−1.734−1.934−1.470−12.74+0.444−1.338−1.624+2.038
Davis Molnar+2.762−3.334−6.080−1.536−2.032−0.760−5.920−1.868+1.566+2.890+4.424
Tyrese Hughey−4.734−18.92−14.296−7.14−1.142+3.96−6.020−5.090+5.192+3.996+15.92

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Nick Anderson9.464116.368106.95054.7%6633.8%6217.2%4635.9%6649.0%5866.7%4217.2%5028.8%52
PJay Smith Jr.6.558114.262107.74854.1%6233.2%5818.0%4035.8%6650.0%5467.8%4416.9%4830.6%46
Cooper Bowser7.660116.668108.94455.5%6833.1%5817.7%4235.1%6450.7%5066.2%3817.1%5025.8%60
Ben Vander Wal14.972120.976106.15257.1%7436.8%7217.9%4039.9%7449.0%5867.5%4416.9%4827.8%54
Garrett Hien6.960113.260106.25254.4%6433.5%6218.0%4032.9%5849.3%5667.4%4217.0%4827.1%56
Eddrin Bronson-0.646108.248108.84650.3%4629.6%4415.8%5636.7%6847.6%6466.0%3814.8%3431.2%44
Tom House-1.944108.648110.64051.8%5229.1%4417.0%4630.2%5051.2%4867.9%4415.9%4227.8%54
Charles Johnston0.648111.254110.64052.7%5631.4%5216.4%5225.1%3649.8%5466.3%3815.5%3830.5%46
Davis Molnar8.362111.354103.06052.8%5631.2%5216.9%4829.8%5048.1%6268.4%4818.9%6232.5%40
Tyrese Hughey2.05096.32294.47847.3%3031.7%5421.0%2028.7%4644.8%7672.0%6420.4%7244.0%18

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Nick Anderson-7.734102.834110.54050.2%4628.5%4018.3%3627.4%4251.6%4669.3%5214.8%3430.1%46
PJay Smith Jr.4.956112.156107.35052.9%5630.9%5014.7%6428.3%4447.6%6464.8%3415.8%4022.8%70
Cooper Bowser3.452108.348104.95450.8%4632.1%5616.7%4832.6%5847.0%6669.1%5016.0%4236.0%32
Ben Vander Wal-6.636103.336109.94249.3%4027.3%3616.6%5026.3%3850.3%5066.8%4216.4%4431.0%44
Garrett Hien5.256114.764109.64453.2%5831.8%5416.6%5036.3%6649.7%5667.0%4216.3%4431.9%42
Eddrin Bronson12.068118.672106.65056.9%7435.8%7018.7%3432.2%5651.2%4868.4%4818.3%5827.2%56
Tom House12.068117.670105.65455.4%6835.5%6817.7%4237.3%6848.3%6066.7%4217.3%5230.0%48
Charles Johnston8.362114.864106.55254.4%6433.3%5817.8%4237.9%7049.4%5667.6%4417.1%5028.5%52
Davis Molnar5.656114.662109.04454.3%6233.3%5817.6%4235.7%6649.9%5466.9%4216.0%4228.1%54
Tyrese Hughey6.658115.264108.64654.4%6432.8%5817.1%4634.7%6449.8%5466.9%4216.4%4428.1%54
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,990 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.