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Indiana St.9-21

MVCCoach: Matthew Graves

9-21NET#210

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Ian Scott+3.164+5.982+2.932+2.678+1.062+0.048+11.996+1.928+1.364−2.218−5.980
Camp Wagner−6.328−1.144+5.220−0.248−0.448−0.354+3.170+1.334+4.490−5.22+5.520
Xavier Hall+12.992+1.358−11.694+1.668+3.784+2.910+2.364−2.272+3.282+2.990−0.654
Bruno Alocen+7.880+2.364−5.578+0.152+2.776+0.048−1.344−1.060−0.150+4.498+3.728
Sterling Young+9.484+5.580−3.970+5.294+0.860+1.230−9.78−2.776−1.238+0.254−6.582
Jo Van Buggenhout−8.322+0.454+8.710+0.456−6.18−2.988+7.888+2.720+1.466−2.416+6.118
Enel St. Bernard+10.486+5.380−5.176+1.870+2.676−1.876−0.152−1.666+0.758+2.082+6.416
Derek Vorst−12.812−7.218+5.718−4.910−3.222−0.658+5.078+0.346−4.216−0.838+1.738
Markus Harding+2.160−6.618−8.688−2.328+1.566+2.612−15.32−1.970+4.288+0.662−4.374
Hunter Harding−18.46+6.684+25.10+11.3100+0.658+5.90−5.822+10.80−0.644−3.110−1.760

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Ian Scott-4.938104.034108.94653.8%5626.1%3419.6%2230.0%4250.5%5268.6%4414.1%3427.6%62
Camp Wagner-7.434102.330109.74453.1%5425.7%3219.5%2427.9%3650.4%5269.6%4813.1%2830.6%54
Xavier Hall-1.642103.032104.55653.6%5627.0%3820.5%1827.7%3649.3%5869.3%4615.5%4428.8%58
Bruno Alocen-2.042103.634105.65453.2%5427.1%3819.6%2226.4%3249.6%5868.2%4216.6%5430.8%54
Sterling Young-1.144105.236106.35255.6%6626.3%3420.1%2022.4%2048.8%6067.7%4014.7%3826.1%66
Jo Van Buggenhout-10.328102.832113.13653.4%5422.4%2218.0%3431.4%4651.6%4869.1%4613.3%3032.5%48
Enel St. Bernard0.446105.638105.25454.2%5827.3%4018.6%3027.0%3449.1%5868.7%4415.8%4832.8%46
Derek Vorst-13.82498.022111.84050.0%3623.9%2619.2%2430.2%4250.2%5265.6%3214.1%3430.1%54
Markus Harding-4.23898.122102.36251.6%4626.9%3821.4%1416.7%1048.8%6071.1%5415.0%4226.1%66
Hunter Harding-22.714108.844131.5863.7%9026.4%3625.1%421.6%2060.1%1467.7%4011.8%2027.4%62

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Ian Scott-7.93298.122106.05451.2%4425.1%3219.6%2218.1%1248.6%6267.3%3816.2%5033.5%44
Camp Wagner-1.144103.332104.55653.3%5426.1%3419.8%2224.8%2649.1%5865.1%3018.3%6625.1%68
Xavier Hall-14.424101.730116.13052.1%5023.4%2417.6%3625.4%2851.5%4866.1%3212.6%2629.4%56
Bruno Alocen-9.830101.328111.24053.1%5424.4%2819.6%2227.7%3650.5%5268.3%4212.2%2227.1%64
Sterling Young-10.52899.726110.24450.4%4225.4%3219.0%2632.1%4851.5%4868.9%4414.5%3832.5%48
Jo Van Buggenhout-2.042102.430104.45853.0%5228.5%4420.8%1623.6%2448.8%6067.7%3815.6%4626.4%66
Enel St. Bernard-10.030100.326110.34252.4%5024.7%2820.3%1827.0%3450.7%5268.0%4013.8%3226.3%66
Derek Vorst-0.944105.236106.15254.9%6227.0%3819.8%2225.2%2849.9%5869.7%4814.9%4028.4%60
Markus Harding-6.334104.636111.04253.9%5825.4%3218.8%2832.0%4650.6%5266.9%3814.4%3630.4%54
Hunter Harding-4.338102.130106.45252.4%5025.8%3419.2%2427.4%3449.3%5868.3%4214.8%4029.1%58
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (4,026 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.