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SMU19-13

AmericanCoach: Rob Lanier

19-13NET#62

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Zhuric Phelps−0.350+4.774+5.124−2.128+8.698−0.252+11.696+3.616+2.272+0.864+4.924
Chuck Harris−6.926+4.072+10.96+1.768−1.240−1.368+2.766+2.228−2.032−4.06+0.248
Samuell Williamson+18.196+8.688−9.490+3.382+4.486−0.454+2.364−1.868+5.692−0.346−17.598
Jalen Smith−18.86−6.620+12.34−0.942−7.36+2.614+7.788+4.212−3.718−2.416+4.226
Tyreek Smith−9.620−2.140+7.514−0.446+0.556+2.318+2.666+2.326−4.414−0.444−1.960
Keon Ambrose-Hylton+8.178−0.248−8.386−0.842−0.646−2.784−5.522−2.472+5.392−0.052−2.462
B.J. Edwards+15.492+3.970−11.592+4.288+4.888+1.132−11.46−2.474+5.190+2.080−9.990
Ja'Heim Hudson−8.722−5.624+3.134−1.832−1.538+1.330−2.738+0.346−4.712+2.080+8.810
Ricardo Wright+8.178+5.778−2.462−0.544+0.658−3.792+0.656−1.566−0.248+0.762+1.640
Emory Lanier−10.018−10.310−0.350−2.824−7.26+0.246−5.622−1.060−3.818+1.472+8.512

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Zhuric Phelps11.766114.764103.15850.5%4842.0%8816.7%4830.2%5248.2%6067.1%4219.2%6634.4%34
Chuck Harris9.864114.664104.85451.5%5239.4%8216.4%5028.0%4447.7%6265.9%3617.9%5633.1%36
Samuell Williamson19.178117.07097.97052.3%5641.6%8616.6%4828.2%4646.5%6868.8%4818.9%6426.2%58
Jalen Smith2.952110.454107.54650.6%4836.3%7218.0%3831.1%5449.1%5664.8%3217.9%5635.0%32
Tyreek Smith6.758112.458105.75250.8%4840.0%8418.0%4028.6%4648.3%6064.2%3018.8%6232.1%40
Keon Ambrose-Hylton16.174113.46097.37250.6%4839.5%8215.3%5824.4%3445.9%7069.4%5219.0%6431.8%40
B.J. Edwards20.180115.66695.57653.3%6042.5%8817.4%4221.2%2445.9%7069.3%5220.1%7027.6%54
Ja'Heim Hudson6.158109.852103.75649.8%4238.8%8017.6%4225.5%3647.3%6463.4%2820.3%7238.8%24
Ricardo Wright17.174117.270100.16650.7%4840.2%8414.3%6627.6%4446.2%6866.3%3819.5%6834.1%34
Emory Lanier4.554105.944101.56249.0%4034.5%6616.9%4623.1%3046.4%6863.7%2820.0%7039.3%22

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Zhuric Phelps12.068110.05298.07052.6%5833.4%6217.0%4618.7%1844.5%7664.9%3418.4%6029.5%46
Chuck Harris16.874110.65493.97849.8%4240.7%8417.7%4025.3%3645.6%7268.0%4621.9%8032.9%38
Samuell Williamson1.048108.448107.44849.1%4037.3%7617.0%4625.9%3848.2%6063.2%2619.2%6643.7%16
Jalen Smith21.882117.07095.27651.5%5243.6%9015.4%5823.3%3044.9%7468.4%4820.3%7230.8%44
Tyreek Smith16.474114.56498.17051.2%5039.6%8215.7%5626.0%3846.0%7068.6%4819.2%6634.0%34
Keon Ambrose-Hylton8.060113.662105.65251.4%5040.1%8418.1%3829.9%5048.2%6064.1%3019.0%6434.2%34
B.J. Edwards4.754111.758107.04849.0%4037.7%7816.3%5232.6%5848.2%6064.2%3018.1%5837.6%26
Ja'Heim Hudson14.872115.566100.76451.7%5240.3%8416.3%5028.2%4647.1%6468.2%4618.3%6030.0%46
Ricardo Wright9.062111.656102.66051.2%5039.6%8218.1%3827.1%4247.7%6266.6%3818.8%6232.5%38
Emory Lanier14.472116.268101.86251.7%5441.7%8816.8%4828.7%4647.4%6467.5%4418.6%6230.9%44
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.