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UMBC22-9

America EastCoach: Jim Ferry

22-9NET#178

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
DJ Armstrong Jr.+17.296+1.458−15.898−1.238−2.034−2.080+1.158−3.986+5.292+4.096−0.150
Ace Valentine+11.488+10.194−1.356+4.792−2.826−5.498−6.120+1.236+3.382−0.836−0.754
Jah'Likai King−8.520−0.150+8.410+0.658−5.410−0.048−0.648+1.928−0.742−4.64+0.148
Caden Diggs+5.972−0.150−6.080+1.768−5.98−0.558+13.298−3.482−0.544+1.778+4.026
Josh Odunowo+14.494+10.694−3.870+3.484+6.294−0.862+1.058−1.060+2.374−0.542−2.766
Jose Roberto Tanchyn+11.488+8.790−2.764+3.182+2.072−1.978−4.428−0.352+1.566−0.836−3.770
Riley Jacobs−10.716−9.712+0.944−5.110+2.374+1.032−5.922−0.960−0.644−0.444−2.062
Cougar Downing−6.826−2.238+4.624+0.254−2.230−0.354−2.138+3.018−8.44+4.798−3.670
Daylon Dickerson−20.04−8.514+11.44−1.138+2.072+6.00−0.450+1.334−5.310−2.910+1.640
Paul Greene−19.74−11.28+8.510−6.66+1.466+4.06+9.692+5.28+4.188−0.640+2.336

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
DJ Armstrong Jr.14.370113.55899.27054.1%5824.4%2813.5%6634.0%5248.8%6075.5%7215.8%4825.5%68
Ace Valentine13.568115.462101.96455.2%6424.2%2812.8%7232.5%4849.8%5875.3%7214.9%4025.3%68
Jah'Likai King9.262113.256104.05854.4%6023.5%2413.9%6433.6%5249.9%5874.4%6814.1%3425.5%68
Caden Diggs13.668113.25699.66855.1%6222.2%2013.7%6639.8%6648.0%6474.3%6815.8%4827.2%64
Josh Odunowo17.674118.168100.46855.8%6627.8%4013.6%6634.2%5249.1%5875.6%7414.9%4024.3%72
Jose Roberto Tanchyn17.374118.068100.76655.9%6625.9%3412.9%7231.4%4649.4%5875.4%7214.7%3823.5%74
Riley Jacobs4.252107.040102.76251.1%4426.2%3414.6%6030.0%4248.9%6074.1%6814.9%4024.2%72
Cougar Downing6.256111.752105.55454.5%6023.2%2413.7%6632.2%4851.7%4668.4%4218.5%6822.9%76
Daylon Dickerson-4.738106.540111.24053.5%5626.3%3618.7%2833.4%5050.5%5270.3%5012.8%2626.8%64
Paul Greene-6.234103.432109.64448.5%3226.0%3417.4%3642.3%7054.1%3678.1%8214.6%3827.5%62

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
DJ Armstrong Jr.-3.040112.154115.13255.3%6426.4%3615.6%5232.9%4852.7%4270.3%5011.8%2025.6%68
Ace Valentine2.150105.336103.26050.6%4227.0%3818.2%3238.7%6448.6%6272.0%5815.7%4626.1%66
Jah'Likai King17.776113.35695.67653.8%5828.9%4613.9%6434.3%5248.0%6475.1%7218.7%6825.4%68
Caden Diggs7.860113.356105.65453.4%5428.0%4214.2%6226.5%3251.5%4874.8%7014.2%3423.3%74
Josh Odunowo3.352107.542104.25852.4%5021.6%2014.4%6233.2%5050.1%5273.3%6415.3%4426.9%64
Jose Roberto Tanchyn5.956109.346103.46052.9%5223.9%2614.8%5835.8%5649.6%5873.8%6615.5%4427.2%64
Riley Jacobs14.970116.766101.86456.2%6823.9%2613.6%6635.9%5649.9%5874.7%7015.2%4426.3%66
Cougar Downing12.968113.958100.96654.2%5825.4%3214.0%6434.4%5248.7%6076.8%7813.8%3226.5%66
Daylon Dickerson15.272115.06299.86854.5%6024.4%2812.7%7233.9%5249.3%5875.6%7415.7%4625.1%68
Paul Greene13.568114.660101.16655.1%6224.6%2813.4%6832.7%4848.9%6074.0%6815.2%4225.2%68
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (4,026 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.