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Lipscomb17-13

ASUNCoach: Kevin Carroll

17-13NET#193

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Mateo Esmeraldo+6.776+6.684−0.150+4.590−6.18−3.190−4.528+1.038−0.544+0.764−2.664
Grant Asman+1.858+4.876+3.132+2.778−1.934−0.556+5.278+5.56+3.786+2.386+6.716
Titas Sargiunas−2.940−5.622−2.664−5.68+4.186−0.050+9.994−1.162+1.464+0.358+1.740
Ross Candelino+1.156+6.282+5.220+2.980−0.150−1.776−3.034+3.516+1.666−0.738−3.268
Ethan Duncan−1.246+5.882+7.014+2.878−0.348−0.862−5.324+2.126−3.718−0.640+1.442
Charlie Williams−12.512−6.120+6.316+0.556−7.36−0.454−14.54+0.740−4.612−1.428−2.262
Or Ashkenazi+3.264−0.648−3.970+2.374−0.646+3.18−0.152−2.878−1.040−0.150+2.236
Kennedy Okpara+10.286−4.926−15.098−2.524+3.482+1.820−1.940−7.196+3.484+2.284−4.072
Kellan Boylan−1.346−1.542−0.150−5.68+6.394−1.066+17.3100−2.474−3.916+0.458+10.76
Cole Middleton−2.142−3.432−1.356−2.030+2.374+1.820−1.542+1.136+3.686−1.922−10.692

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Mateo Esmeraldo2.950111.452108.54854.8%6225.1%3215.4%5225.5%2853.5%3869.9%4818.1%6428.9%58
Grant Asman1.948111.352109.44454.6%6026.0%3416.0%4828.1%3655.0%3271.2%5418.6%6831.6%50
Titas Sargiunas0.146107.642107.45051.4%4628.2%4416.1%4830.7%4252.8%4270.6%5218.0%6430.2%54
Ross Candelino1.848112.856110.94255.1%6226.5%3615.3%5425.2%2854.9%3270.8%5217.6%6028.0%60
Ethan Duncan0.646112.754112.03855.1%6226.4%3615.7%5024.0%2454.3%3468.2%4217.6%6030.2%54
Charlie Williams-4.738106.940111.64054.0%5822.9%2415.9%4819.6%1653.6%3867.7%4017.2%5828.5%60
Or Ashkenazi3.050109.548106.65255.0%6226.2%3417.8%3426.5%3251.9%4669.5%4817.9%6230.6%54
Kennedy Okpara8.360106.54098.27252.0%5028.8%4617.3%3825.2%2848.4%6272.3%6019.4%7226.8%64
Kellan Boylan0.446108.846108.44849.8%3630.8%5415.4%5438.7%6451.6%4867.3%3818.2%6437.0%36
Cole Middleton-0.246107.442107.65052.3%5028.2%4417.4%3625.4%2854.1%3672.6%6216.5%5221.9%78

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Mateo Esmeraldo-3.840104.836108.64650.3%4231.2%5418.5%3030.0%4252.6%4270.4%5217.4%6031.5%50
Grant Asman0.146106.540106.45251.9%4827.9%4216.4%4422.9%2249.5%5867.5%3816.3%5024.9%70
Titas Sargiunas3.150113.156110.14457.0%7224.1%2816.1%4620.8%1854.0%3669.2%4617.7%6228.5%60
Ross Candelino0.846106.540105.85452.2%5026.6%3617.0%4028.2%3651.4%4869.2%4618.3%6631.2%52
Ethan Duncan1.848106.940105.05652.3%5026.7%3816.5%4429.4%4052.2%4471.9%5818.2%6428.8%58
Charlie Williams7.860113.156105.35453.5%5630.2%5216.3%4634.1%5252.9%4272.4%6018.6%6830.6%54
Or Ashkenazi-0.244110.248110.44252.7%5226.8%3814.6%5826.6%3254.7%3470.5%5217.9%6428.4%60
Kennedy Okpara-1.842111.452113.23654.6%6025.4%3215.5%5227.1%3455.5%3068.9%4417.2%5830.7%54
Kellan Boylan1.848110.350108.64655.4%6424.5%2816.4%4421.5%2054.0%3671.3%5417.8%6226.3%66
Cole Middleton1.948110.850108.94654.3%6025.9%3415.6%5227.0%3253.0%4069.0%4618.4%6632.5%48
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (4,026 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.