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Northern Kentucky16-15

HorizonCoach: Darrin Horn

16-15NET#179

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Marques Warrick+6.674+8.086+1.442+2.476−4.318−5.696+11.194+2.228−3.718+0.864+0.944
Michael Bradley−6.030+4.574+10.58+0.556−3.424−6.698−13.24+1.236−5.210−4.84−4.572
Trey Robinson+3.766−1.742−5.576−5.110−0.548−3.188+6.284+1.434+2.272+3.492−4.072
LJ Wells+4.166−2.936−7.082+1.262−3.026+1.526−3.532−5.492+2.372−1.134+5.720
Keeyan Itejere+11.686+9.090−2.562+3.986−0.250−3.490−2.140−2.876−6.18+1.372−0.854
Randall Pettus II+1.254−1.642−2.864+0.354−0.448+2.220+1.560−1.464+2.876−0.740+0.546
Jeramiah Israel+2.258+2.764+0.546+1.870+2.372+2.218−2.836+0.840+2.272−0.544−1.256
Sam Vinson+1.254−0.648−1.858−0.546+0.758−0.658+3.270+0.940−2.726+3.592−1.558
Cade Meyer−12.014−12.38−0.250−4.412+2.774+6.40+7.788+0.840+7.096−0.444+0.546
Cesar Tchilombo−36.72−8.914+27.80−4.314+3.680+3.98−11.06+12.50+1.768−5.62+7.714

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Marques Warrick2.450108.548106.15051.3%5031.9%5617.4%4436.1%6651.4%4464.7%3220.3%7228.9%48
Michael Bradley0.748108.548107.84651.1%5031.8%5416.8%4633.1%5851.4%4464.2%3019.4%6628.1%52
Trey Robinson2.650107.446104.85450.0%4232.2%5617.3%4436.4%6651.5%4465.5%3621.0%7627.9%52
LJ Wells3.152106.844103.65851.4%5231.3%5218.4%3633.9%6049.3%5465.8%3619.9%7030.8%44
Keeyan Itejere6.958111.858104.95452.7%5832.2%5616.4%5034.1%6250.0%5462.5%2420.8%7628.4%50
Randall Pettus II2.550106.744104.25651.2%5032.1%5619.3%3036.1%6650.3%4866.8%4219.8%6829.1%48
Jeramiah Israel3.352109.652106.45052.3%5634.0%6419.4%3033.1%5851.7%4266.6%3819.9%7028.0%52
Sam Vinson2.650107.346104.75450.7%4832.8%5817.5%4237.3%6851.8%4263.1%2622.7%8427.7%54
Cade Meyer-7.93497.926105.85247.5%3434.5%6623.0%1241.3%7651.9%4270.7%5819.9%7029.2%48
Cesar Tchilombo-32.41099.428131.8647.0%3235.7%7021.5%1824.8%3462.8%866.7%3815.0%3636.0%30

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Marques Warrick-4.340100.530104.85448.8%4036.3%7223.0%1225.0%3649.2%5668.3%4819.6%6828.0%52
Michael Bradley6.758104.03897.37250.6%4835.2%6823.4%1246.2%8450.2%4869.4%5224.2%8832.6%38
Trey Robinson-1.244109.150110.34055.1%6832.7%5820.4%2430.1%5050.1%5063.3%2617.6%5431.9%40
LJ Wells-1.044109.652110.64050.2%4634.3%6417.0%4637.4%6854.8%2863.5%2821.0%7625.0%60
Keeyan Itejere-4.738102.836107.44848.8%4032.5%5819.8%2836.3%6652.8%3868.6%4819.5%6829.3%48
Randall Pettus II1.348108.348107.04850.9%4832.5%5817.1%4434.6%6251.7%4464.0%3020.5%7428.6%50
Jeramiah Israel1.148106.946105.85250.5%4831.7%5417.3%4435.9%6651.0%4664.4%3220.4%7229.2%48
Sam Vinson1.448107.948106.55051.2%5032.1%5618.1%3834.2%6250.9%4665.8%3619.2%6629.2%48
Cade Meyer4.254110.254106.05051.9%5431.8%5416.6%4833.6%6051.0%4663.8%2820.3%7228.7%50
Cesar Tchilombo4.354108.348104.15651.3%5032.1%5617.7%4235.8%6650.3%4864.9%3420.6%7428.3%50
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.