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Wofford14-15

SouthernCoach: Dwight Perry

14-15NET#196

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Corey Tripp+8.178−0.050−8.186−1.732+1.666−2.784−2.638−6.694+4.688−4.56−1.256
Dillon Bailey−8.422−4.726+3.730−2.426−3.920−2.178+7.386+3.516+4.588−1.528+2.336
Kyler Filewich+2.762−5.822−8.586−2.922+0.052+0.442−6.320−2.674+4.588−1.628−15.196
Jackson Sivills+4.266+5.176+0.944+1.566−1.142−1.976+0.656+0.940+3.078−1.726+3.630
Chase Cormier+4.668+2.262−2.462+4.088−3.522+1.034+3.772+0.150−1.042+2.384+0.346
Chase Martin−3.438−2.040+1.442−1.536−1.934−1.064−2.538+0.050+0.052+0.762−1.054
Quentin Meza−9.820−4.130+5.820−1.534−0.548+1.922−5.522+3.814−3.024+2.282−1.456
Jeremy Lorenz−0.648−6.918−6.480−2.130+3.380+3.88+3.672−7.896−2.430−1.034+4.624
Anthony Arrington+3.364+6.982+3.530+2.172+7.296+1.230+1.258+2.326−3.024+0.964+3.630
Belal El Shakery+2.762+11.194+8.412+4.690−0.448−1.976−1.244+4.98−7.36+3.592+4.824

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Corey Tripp0.346109.752109.34253.1%6032.5%5816.9%4627.1%4249.5%5472.3%6613.2%2434.2%34
Dillon Bailey-4.240108.248112.43452.8%5830.9%5216.9%4630.0%5052.1%4072.8%6813.8%2835.2%32
Kyler Filewich-0.746107.646108.34652.5%5832.1%5617.7%4225.4%3650.2%4872.9%6813.7%2829.4%48
Jackson Sivills0.146111.758111.63654.1%6431.7%5416.8%4627.9%4451.4%4472.5%6613.6%2635.8%30
Chase Cormier0.948110.954110.04055.7%7030.2%4818.0%3829.7%5051.1%4670.8%5815.5%4034.6%32
Chase Martin-3.540108.650112.13652.7%5831.0%5217.0%4626.3%3851.1%4671.4%6014.6%3433.9%34
Quentin Meza-7.334107.346114.63052.6%5831.8%5618.6%3424.5%3453.3%3669.6%5215.5%4033.6%34
Jeremy Lorenz-1.944105.542107.34852.2%5634.2%6419.9%2629.9%5046.3%6870.0%5413.6%2637.3%26
Anthony Arrington0.748114.464113.73255.0%6837.1%7418.3%3628.5%4652.6%3869.3%5214.8%3636.9%28
Belal El Shakery0.448117.872117.42456.9%7631.8%5616.1%5226.7%4054.7%3065.9%3616.8%4838.0%24

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Corey Tripp-7.734109.752117.52454.9%6830.9%5219.6%2829.6%5056.2%2467.7%4417.6%5435.4%30
Dillon Bailey4.254112.960108.74455.1%6834.8%6619.0%3222.7%3048.6%5868.3%4815.3%3832.9%38
Kyler Filewich-3.440113.460116.82655.4%7032.1%5617.3%4431.8%5652.8%3868.3%4815.2%3844.5%16
Jackson Sivills-4.140106.644110.74052.6%5832.8%5818.7%3427.3%4250.5%4869.5%5215.2%3832.3%38
Chase Cormier-3.740108.750112.43451.7%5433.7%6417.1%4625.9%3851.0%4671.8%6413.1%2434.3%34
Chase Martin-0.146110.654110.74054.2%6433.0%5818.0%4028.7%4651.0%4671.3%6013.9%3034.9%32
Quentin Meza2.550111.456108.94454.2%6432.3%5616.7%4829.9%5049.5%5472.5%6613.3%2635.0%32
Jeremy Lorenz-1.344112.458113.73254.3%6630.9%5216.0%5226.3%3854.1%3272.3%6614.6%3432.7%38
Anthony Arrington-2.642107.646110.24052.9%5829.9%4617.2%4427.3%4250.4%4872.3%6613.9%3033.4%34
Belal El Shakery-2.342106.744109.04452.3%5632.2%5618.1%3828.0%4449.7%5473.1%7013.3%2633.2%36
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.