Beyond the ArcBeyond the Arc
Sacred Heart logoSacred Heart logoSacred Heart logoSacred Heart logo

Sacred Heart14-16

NECCoach: Anthony Latina

14-16NET#275

Net Rtg, on the floor minus off it. Players with 100 possessions each way

Players
Columns

ON/OFF Difference

How the team's numbers change with each player on the floor. Ranked against every qualifying player in Division I.

EfficiencyFour FactorsOpponent
Joey Reilly+5.170+3.568−1.658+1.768−2.828−1.672−4.826−3.480−2.132+0.966+8.512
Nico Galette−1.844+5.276+6.916+3.282+5.892+0.934−0.250+6.24+4.888−2.220−1.558
Kyle McGee−3.936+4.172+8.112+1.466+1.868−0.048+3.572+2.624−2.824−2.516−2.864
Alex Sobel+7.476+1.960−5.576+1.566+2.574+0.934−2.140−3.380+1.970−0.150−7.684
Aidan Carpenter+6.774+8.888+2.238+6.998−3.722−3.086−7.018+0.446−3.718−1.134−8.486
Raheem Solomon+1.154−5.524−6.680−6.46+4.686+1.526+8.088−7.996+2.070−1.528+8.512
Brendan McGuire−4.834−7.118−2.360−0.446−5.910+1.328−3.034+4.212+1.364+4.496−4.774
Mike Sixsmith−1.544−3.832−2.360−2.426−4.914−1.672+2.968−3.180−3.620+2.786+11.26
Raymond Espinal-Guzman−3.438−1.940+1.542−1.534+1.968+0.738−0.946+3.020−0.446+0.966−0.350
Tanner Thomas−7.924−8.814−0.954−7.06+1.866+1.526+5.682+1.632+2.876−1.528−0.250

Player ON

What the team did while each player was on the floor.

EfficiencyFour FactorsOpponent
Joey Reilly2.050110.454108.44652.6%5830.4%5016.9%4629.6%5051.2%4662.6%2421.2%7834.4%34
Nico Galette0.046111.156111.13853.2%6033.2%5817.6%4230.8%5254.2%3264.9%3420.3%7231.6%42
Kyle McGee-0.844110.954111.83652.7%5831.9%5617.3%4432.2%5653.0%3862.2%2420.0%7031.1%42
Alex Sobel3.452110.152106.74852.7%5832.2%5617.6%4230.1%5050.9%4663.9%3021.0%7629.3%48
Aidan Carpenter3.552113.260109.74255.1%6829.6%4616.0%5227.9%4452.2%4061.6%2220.5%7428.6%50
Raheem Solomon1.148106.946105.75249.2%4033.2%5818.0%3834.6%6248.5%5864.1%3020.3%7236.0%30
Brendan McGuire-1.944105.842107.64652.0%5428.1%4018.0%4029.3%4854.3%3063.9%3023.2%8629.6%46
Mike Sixsmith-0.446106.844107.24850.5%4827.9%3816.2%5232.9%5849.9%5460.8%2022.9%8440.0%22
Raymond Espinal-Guzman-1.944108.048109.94051.1%5032.6%5817.8%4030.2%5254.3%3062.9%2621.7%8031.9%40
Tanner Thomas-5.836102.234108.14646.4%3032.7%5818.6%3635.5%6453.4%3665.5%3619.8%6831.9%40

Player OFF

What the team did while each player sat.

EfficiencyFour FactorsOpponent
Joey Reilly-3.142106.846109.94050.9%4833.2%5818.5%3634.4%6254.5%3064.7%3220.3%7225.9%58
Nico Galette1.850106.044104.25650.0%4227.4%3616.7%4831.0%5448.0%6260.1%1822.4%8233.0%36
Kyle McGee3.152106.844103.75851.3%5030.1%4817.3%4428.6%4650.4%4865.0%3422.6%8433.9%34
Alex Sobel-4.040108.248112.23651.2%5029.7%4616.7%4832.2%5654.2%3262.0%2421.0%7636.8%28
Aidan Carpenter-3.240104.440107.64648.2%3633.3%5819.0%3234.9%6451.9%4265.4%3621.6%8037.0%28
Raheem Solomon-0.046112.358112.43455.6%7028.6%4216.5%5026.6%4056.3%2262.1%2421.8%8027.5%54
Brendan McGuire2.952112.860109.94252.4%5634.0%6416.7%4832.3%5850.1%5062.6%2418.9%6434.3%34
Mike Sixsmith1.148110.654109.54252.9%5832.9%5817.8%4030.0%5053.0%3664.3%3220.1%7228.7%50
Raymond Espinal-Guzman1.548109.952108.44652.6%5830.7%5017.1%4431.1%5451.3%4663.3%2620.7%7432.1%40
Tanner Thomas2.150111.056108.94453.4%6230.9%5217.0%4629.9%5051.8%4262.7%2421.2%7832.1%40
How to read this

An on/off split is not a rating of the player. It is what the team did with him on the floor and with him off it, which also carries whoever replaced him, whoever he played alongside, and who the opponent had out there at the time. Two players on the same team can trade the same minutes and both look good, or both look bad, for reasons neither controls.

Players need 100 possessions both on and off the floor to appear. Both sides, not either: a starter who never sits has no off-court sample, and his difference would be the team measured against nothing.

In ON/OFF Difference, percentage columns are shown as points of difference, and each row is ranked against every qualifying player in Division I (3,787 of them) rather than against team ratings: a +7 net rating is a good lineup, a +7 net swing is an enormous one. Player ON and Player OFF are ranked against Division I five-man units instead, because those are ordinary team rates.

Sorting any of the three tables reorders all three, so a player stays on the same line throughout.